Final Fantasy offers a plethora of buildings, each with its own use. Some are upgraded organically with RSS and Prints, which others need to be unlocked. This article serves as a high-level overview of the different buildings in your Citadel, and their features.
Interior Main Buildings
Citadel
Your Citadel offers several functions. First of all, it’s what represents you in the game and is the first thing people see when they look at your account. Secondly, for each level increased, it enhances March Size and Troop Capacity.
University
This is where you do the brunt of the Research. Available categories are:
- Dark Adventurer
- Dark Advanced Combat
- Dark Warfare
- Dark Combat
- Troop Supplies
- Dark Elemental
- Dark Advanced Mercenaries
- Dark Mercenaries
- Dark Monster Troops
- Dark Defense
- Mirror Heroes
- Dark Multipliers
- Dark Astral Research
- Battle Marks
- Dark Economics
- Dark Enchantments
- Hero
- Monster Troops
- Grandiose Combat
- Advanced Combat
- Combat
- Research Rewards
- Defense
- Adventurer
- Astrals
- Economics
- Crafting
Hospital
The Hospital provides space for a number of limited troops and improves your Healing Speed when enhanced.
Hospital Ward
Multiple Hospital Wards can be built in your City. Each Ward increases the number of beds for your troops, as well as offering Defender Troop HP.
Training Grounds
This is where you train your troops. Unavailable troop types will show as locked. Upgrading this building increases the Training Queue as well as Training Speed.
Barracks
Just like the Wards, multiple Barracks can be built. In addition to increasing the Training Queue, these buildings have a Troop Attack Bonus that increases with each level up.
Bank
Multiple Banks can be built, and generate Gil, Coin, or Silver pieces. Additionally, each bank provides a Troop Armor Bonus, increasing with each level-up.
Armory
Craft gear, combine Gems and Materials and manage your inventory in this building.
Hero Monument
The Hero Monument gives an XP bonus if you choose to hire a new hero, as opposed to resurrecting it after banishment. Additionally, all your Heroes are listed here, and it is another way to swap between desired active Heroes.
Trading Post
Help your teammates with RSS! Entering the Trading Post gives an alphabetical listing of Guildmates to trade with. Each building level increases the amount of RSS that can be sent in one march.
Guild Hall
A Guild Hall is necessary to set a rally on another player. Each level increases Rally Capacity. You can also view ongoing War Rallies and War Defense in this building.
Watchtower
The Watchtower warns you of scouts, solos, and rallies coming for your gates (or the Crystal if you are Emperor). Additionally, it will inform you of trades and reinforcements. Every 5 levels (to Level 45) gives additional information about the incoming march.
- Level 1: Warns of incoming marches
- Level 5: Tells the type of march (attack, trade, etc)
- Level 10: Tells the name of the player marching at you and their coordinates.
- Level 15: Gives the arrival time of the march.
- Level 20: Tells the guild of the player marching.
- Level 25: Gives an estimate of total troops.
- Level 30: Tells the troop type of an incoming attack.
- Level 35: Gives an estimate of each troop type and specific troop names. It also detects if a Hero is in the March.
- Level 40: Tells the exact number of troops incoming and the Hero level.
- Level 45: Gives the attacker’s Combat research and levels.
Embassy
This building houses reinforcements from your Guildmates.
Treasury
Deposit gold here and collect it with interest at the end of the timer.
Prison
Herein are imprisoned the Heroes you capture in battle. Increasing the level of this building decreases the detention time before a prisoner can be Banished.
Banishment Portal
When a prisoner is Banished, it activates the Bonuses within the Portal; Troop Attack, Troop HP, and March speed. The higher the Portal, the higher the Bonus.
Walls
Build traps here, and each level provides a City Defense Attack Bonus. Note that as a general rule traps are not helpful for Defense. However, there are periods during the timeline where they are effective.
Casino
Try your luck and spin at the Casino. The game offers one free spin a day, and additional spins can be purchased in packs. This building is currently not terribly helpful for anyone other than the newest servers, but hopefully that will change in the future.
Auxiliary Buildings
These buildings either offer double functions with a use and an intrinsic boost or only offer a boost as the building’s purpose. They are upgradable with special Blueprints that change every ten levels. For the purposes of this Guide, we will discuss their functions. To see the boosts provided by each Auxiliary Building, check out Auxiliary Buildings 3.0.
Proving Grounds
Inside the Proving Grounds, battle with Monsters to obtain Gear materials, RSS, iron scraps, Hero XP, and much more. There are nine levels to the Proving Ground, and each additional level unlocks more dungeons. The older Proving Grounds are generally only useful for the Pre-Dark World. New Proving Grounds are often added in relation to events and provide relevant drops, but only stick around for the event period duration.
Artificer’s Shop
In the market for a new Avatar or Badge? Look to the Artificer’s Shop to customize your look.
Magitek Converter
The Magitek Converter allows you to convert items you have into items you find more usable for your Empire. You can also craft Gear and Crystal Cores. Convert RSS and Blueprints/Tomes to a higher level. Craft base level rare gear here, and then upgrade them in the Mythic Forge. Older servers can use Daemon Cores to craft chests with lots of relevant goodies such as Hero MP, Blueprints, and Tombs.
Mythic Forge
Within the Mythic Forge, there are four tabs. First, Set Gear bonuses show the bonus activated for each full gear set. Secondly, you can upgrade your current gear with the Upgrade Gear Quality tab. Power Up your Legendary gear! More on the Mythic Forge can be found here, and more on Powering Up can be found here. Lastly, Set Gear Leveling allows you to increase the set bonus for your gear.
Order of Heroes
The Order of Heroes allows you to dedicate your existing Heroes to an Order (or multiple Orders). Each Order has its own benefits and must be unlocked using Order Tributes. Heroes assigned to an Order cannot be used, they must first be removed (or swapped). To learn about what each Order’s benefits are read Level Up the Order of Heroes.
Elemancy Hall
The Elemancy Hall is where you train your Elemental Troops. Additionally, this Hall provides a Troop HP Bonus. For more on the Elemancy Hall, click here.
Commander Center
Manage and promote your Commanders in this building in the non-Dark World. In the Dark World, this building is used for promoting and managing Troop Supplies
Crystal Nexus
The Crystal Nexus allows you to use timed Cores in battle. Learn how to utilize this building here: https://www.ffxvanehub.com/guides/crystal-nexus-overview/
Arcanaeum
Enchant your gear and obtain additional research benefits for your troops in the Arcanaeum. For an in-depth look click here: https://www.ffxvanehub.com/guides/arcanaeum-overview/
Astral Shrine
The Astral Shrine contains all your Astrals. They cannot die, but once their HP is exhausted, you must either use a heal or wait for it to revive. Astrals have their own special skill sets and march with your army if desired. They also will defend your Citadel. The current list of Astrals is:
- Titan
- Ramuh
- Bahamut
- Ifrit
- Leviathan
- Shiva
There has not been a new Astral released in a long time, with the game focusing more on upgrading the ones we already have.
Ignis’ Diner
Cook up a feast with these timed meals! They add additional Stats for a limited period of time. Learn how to cook them up for both the pre-Dark World and the Dark World.
Defense Ministry
The Defense Ministry gives passive boosts to your account for Troop Capacity, Troop HP, Troop Armor, and Training Queue. After Level 10, it begins to give additional Dark World boosts in Dark Rally Capacity, Dark March Size, Dark Attack/HP/Armor with Hero, and Troop Attack Bonus (on old troops).
Dark Strategy Hall
A passive building, the Dark Strategy Hall has Mortal Wounding and Dark Troop Capacity boosts. Later levels also Fort boosts and Dark Core Troop Boosts.
War Reliquary
This building is only passive and is focused on killing Troop Supplies (Supply Massacre) and Traps.
Unity Beacon
This building is passive as well and is geared towards increasing the usefulness of reinforcements. It also has some Astral Massacre, Mercenary Training Queue, and Dark Rally stats.
Dark Sanctum
Another passive building, this boosts Dark Elemental and Mercenary stats, along with their March size and Rally Capacities.
Dark Enclave
This building is initially focused on Vaults and Disputed Realm boosts. It also has boosts for Astrals, Elemental with Mount, and Core Troops.
Dark Foundry
This passive building focuses on Defense with boosts for City Defense, Dark Earth Troops, and Guardians.
Dark Workshop
This passive building focuses on Dark Capacity boosts and Dark Massacre bonuses. Higher levels also have boosts for Capitals and Ramuh.
Tempering Hall
The Tempering Hall focuses on Dark Fire Specialty Resistance, Dark Lightning Specialty Resistance, Dark Earth Specialty Resistance, Dark Ice Specialty Resistance, Dark Ifrit boosts, Dark Elemental Attack Resistance, Dark Elemental Cripple HP, and Dark Elemental Armor Piercing. What are Specialty Resistances? They lower the multipliers your Opponents have when attacking. This only applies to bonus boosts over the baseline.
Other Buildings
Troop Academy
This building allows you to convert your troops to a higher level or convert type. This often is at a ratio, for example you may be able to convert 1 troops for every 2 of a lower level.
Fishing Hut
Grab your rod and go fishing in this building. There are frequently fishing events and new lakes open and close for this. For the most success equip your Fishing Rod! To learn all about Fishing in EOS read Cast Your Rod: A Guide to Fishing in FFXV: ANE.
King of Lucis
Similar to the Astral Shrine, this building houses your Kings of Lucis. You can summon, level up, and swap your Kings in this building. To learn more about the King of Lucis, read:
Guild Adventurers Hall
A fan favorite, the Guild Adventurers Hall requires teamwork! Battle with your guild to slay monsters and obtain rewards. The Halls require different types of Adventurers Contracts, which are given out by Luna, Packs, or are in Events. For an in-depth look at the Guild Adventurers Hall, click here.
Monster Pen
Hatch and send your Monsters into battle using the Monster Pen! Each level activates a different level of Monster, with Level 10 allowing two monsters to be sent at once. Learn more about your Monsters here.
Monster Ranch
This is where you can see the hourly income for your Monster troops (different from the Monsters above). Monster troops march with your army in vast numbers, and there are four different types to choose from.
Royal Stables
Similar to the Astral Shrine and King of Lucis buildings, this is where you can see, level, swap, and skill your Mounts. To learn more about the uses of Mounts check out Secrets of Astrals, Mounts, and Kings.
Champions Crystal Coliseum
As the name suggests, this building is solely focused on the Crystal. Crystal players will find this one useful, but those who don’t partake of the Crystal can give this a pass for now.
Moogle Market
The Moogle Market is a one-stop shop for your Empire’s needs. Pick up items needed here for Moogle Market credits. During special events, such as the Tonberry, the Market contents will be filled with many many items such as Hero EXP, Hero Medals, Prints for the various buildings, and Power Up Gear Chests.
Elite Barracks
This building was only relevant for a very short amount of time. It is to train Elite Troops which are unlocked in Guild Research. If it becomes useful in the future we will let you know here!
Quarry
Produces Stone (and all the following RSS types).
Resource Vault
Prevents a portion of your RSS from being stolen during an attack.
Energy Extractor
Produces Energy (and all the following RSS types).
Farm
Produces Food (and all the following RSS types).
Mine
Produces Metal (and all the following RSS types)
Memorial
Here lie the bodies of Banished Heroes, both your own and your enemies that have fallen within your Banishment Portal.
Expansions
Expansions are built outside your Citadel on the map. The amount you can build is limited by your Citadel level, although additional Expansion plots can be purchased. Ravus Mastery skills also allow for one additional plot. They each produce a different item and have a base boost.
To learn about each type of expansion, their drops, and their boosts check out Build Up and Take Advantage of Dark Expansions.
What’s Next
We’ve mentioned Forts several times in this article. Learn more about Forts and how to accumulate as many as you can for extra boosts in Forts-Disputed Realm.
Do you want to learn about more ways to maximize your March Size besides Buildings? Take a read through Mark Size in the Dark World.
Conclusion
As you can see, there are so many buildings to construct and utilize, with multiple benefits to your Empire. Some require strategy in deciding what and when to upgrade. Take advantage of their benefits and dominate Eos!
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I just started playing a month ago. Where do I find the best advice for getting hero and building upgrades?
Order of Kings (extra march slot, troop attack, march size, troop hp) is missing from the list of pre-dark orders!
What about the mercenary fighting pit? I’d like to see something about that.
What gems does the Jewel Mine chest give out? Is it just the troop ones or does it also give the others? What about Paragon?