Final Fantasy offers a plethora of buildings, each with its own use. Some are upgraded organically with RSS and Prints, which others need to be unlocked. This article serves as a high-level overview of the different buildings in your Citadel, and their features.
Interior Main Buildings
Your Citadel offers several functions. First of all, it’s what represents you in the game and is the first thing people see when they look at your account. Secondly, for each level increased, it enhances March Size and Troop Capacity.
This is where you do the brunt of the Research. Available categories are:
- Dark Adventurer
- Dark Advanced Combat
- Dark Warfare
- Dark Combat
- Troop Supplies
- Dark Elemental
- Dark Advanced Mercenaries
- Dark Mercenaries
- Dark Monster Troops
- Dark Defense
- Mirror Heroes
- Dark Multipliers
- Dark Astral Research
- Battle Marks
- Dark Economics
- Dark Enchantments
- Monster Troops
- Grandiose Combat
- Advanced Combat
- Research Rewards
The Hospital provides space for a number of limited troops and improves your Healing Speed when enhanced.
Multiple Hospital Wards can be built in your City. Each Ward increases the number of beds for your troops, as well as offering Defender Troop HP.
This is where you train your troops. Unavailable troop types will show as locked. Upgrading this building increases the Training Queue as well as Training Speed.
Just like the Wards, multiple Barracks can be built. In addition to increasing the Training Queue, these buildings have a Troop Attack Bonus that increases with each level up.
Multiple Banks can be built, and generate Gil, Coin, or Silver pieces. Additionally, each bank provides a Troop Armor Bonus, increasing with each level-up.
Craft gear, combine Gems and Materials and manage your inventory in this building.
The Hero Monument gives an XP bonus if you choose to hire a new hero, as opposed to resurrecting it after banishment. Additionally, all your Heroes are listed here, and it is another way to swap between desired active Heroes.
Help your teammates with RSS! Entering the Trading Post gives an alphabetical listing of Guildmates to trade with. Each building level increases the amount of RSS that can be sent in one march.
A Guild Hall is necessary to set a rally on another player. Each level increases Rally Capacity. You can also view ongoing War Rallies and War Defense in this building.
The Watchtower warns you of scouts, solos, and rallies coming for your gates (or the Crystal if you are Emperor). Additionally, it will inform you of trades and reinforcements. Every 5 levels (to Level 45) gives additional information about the incoming march.
- Level 1: Warns of incoming marches
- Level 5: Tells the type of march (attack, trade, etc)
- Level 10: Tells the name of the player marching at you and their coordinates.
- Level 15: Gives the arrival time of the march.
- Level 20: Tells the guild of the player marching.
- Level 25: Gives an estimate of total troops.
- Level 30: Tells the troop type of an incoming attack.
- Level 35: Gives an estimate of each troop type and specific troop names. It also detects if a Hero is in the March.
- Level 40: Tells the exact number of troops incoming and the Hero level.
- Level 45: Gives the attacker’s Combat research and levels.
This building houses reinforcements from your Guildmates.
Deposit gold here and collect it with interest at the end of the timer.
Herein are imprisoned the Heroes you capture in battle. Increasing the level of this building decreases the detention time before a prisoner can be Banished.
When a prisoner is Banished, it activates the Bonuses within the Portal; Troop Attack, Troop HP, and March speed. The higher the Portal, the higher the Bonus.
Build traps here, and each level provides a City Defense Attack Bonus.
Try your luck and spin at the Casino. The game offers one free spin a day, and additional spins can be purchased in packs.
These buildings either offer double functions with a use and an intrinsic boost or only offer a boost as the building’s purpose. For the purposes of this Guide, we will discuss their functions. To see the boosts provided by each Auxiliary Building, check out Auxiliary Buildings 3.0.
Inside the Proving Grounds, battle with Monsters to obtain Gear materials, RSS, iron scraps, Hero XP, and much more. There are nine levels to the Proving Ground, and each additional level unlocks more dungeons. New Proving Grounds are often added in relation to events and provide relevant drops.
In the market for a new Avatar or Badge? Look to the Artificer’s Shop to customize your look.
The Magitek Converter allows you to convert items you have into items you find more usable for your Empire. You can also craft Gear and Crystal Cores. Convert RSS and Blueprints/Tomes to a higher level. Craft base level rare gear here, and then upgrade them in the Mythic Forge. Older servers can use Daemon Cores to craft chests with lots of relevant goodies.
Within the Mythic Forge, there are four tabs. First, Set Gear bonuses show the bonus activated for each full gear set. Secondly, you can upgrade your current gear with the Upgrade Gear Quality tab. Power Up your Legendary gear! More on the Mythic Forge can be found here, and more on Powering Up can be found here. Lastly, Set Gear Leveling allows you to increase the set bonus for your gear.
Order of Heroes
The Order of Heroes allows you to dedicate your existing Heroes to an Order (or multiple Orders). Each Order has its own benefits and must be unlocked using Order Tributes. Heroes assigned to an Order cannot be used, they must first be removed. To learn about what each Order’s benefits are read Level Up the Order of Heroes.
The Elemancy Hall is where you train your Elemental Troops. Additionally, this Hall provides a Troop HP Bonus. For more on the Elemancy Hall, click here.
Manage and promote your Commanders in this building in the non-Dark World. In the Dark World, this building is used for promoting and managing Troop Supplies
The Crystal Nexus allows you to use timed Cores in battle. Learn how to utilize this building here: https://www.ffxvanehub.com/guides/crystal-nexus-overview/
Enchant your gear and obtain additional research benefits for your troops in the Arcanaeum. For an in-depth look click here: https://www.ffxvanehub.com/guides/arcanaeum-overview/
The Astral Shrine contains all your Astrals. They cannot die, but once their HP is exhausted, you must either use a heal or wait for it to revive. Astrals have their own special skill sets and march with your army if desired.
The Defense Ministry gives passive boosts to your account for Troop Capacity, Troop HP, Troop Armor, and Training Queue. After Level 10, it begins to give additional Dark World boosts in Dark Rally Capacity, Dark March Size, Dark Attack/HP/Armor with Hero, and Troop Attack Bonus (on old troops).
Dark Strategy Hall
A passive building, the Dark Strategy Hall has Mortal Wounding and Dark Troop Capacity boosts. Later levels also Fort boosts and Dark Core Troop Boosts.
This building is only passive and is focused on killing Troop Supplies (Supply Massacre) and Traps.
This building is passive as well and is geared towards increasing the usefulness of reinforcements. It also has some Astral Massacre, Mercenary Training Queue, and Dark Rally stats.
Another passive building, this boosts Dark Elemental and Mercenary stats, along with their March size and Rally Capacities.
This building is initially focused on Vaults and Disputed Realm boosts. It also has boosts for Astrals, Elemental with Mount, and Core Troops.
This passive building focuses on Defense with boosts for City Defense, Dark Earth Troops, and Guardians.
This passive building focuses on Dark Capacity boosts and Dark Massacre bonuses. Higher levels also have boosts for Capitals and Ramuh.
This building allows you to convert your troops to a higher level or convert type.
Grab your rod and go fishing in this building. There are frequently fishing events and new lakes open and close for this. To learn all about Fishing in EOS read Cast Your Rod: A Guide to Fishing in FFXV: ANE.
King of Lucis
Similar to the Astral Shrine, this building houses your Kings of Lucis. You can summon, level up, and swap your Kings in this building. To learn more about the King of Lucis, read:
Guild Adventurers Hall
A fan favorite, the Guild Adventurers Hall requires teamwork! Battle with your guild to slay monsters and obtain rewards. The Halls require different types of Adventurers Contracts, which are given out by Luna, Packs, or are in Events. For an in-depth look at the Guild Adventurers Hall, click here.
Hatch and send your Monsters into battle using the Monster Pen! Each level activates a different level of Monster, with Level 10 allowing two monsters to be sent at once. Learn more about your Monsters here.
This is where you can see the hourly income for your Monster troops (different from the Monsters above). Monster troops march with your army in vast numbers, and there are four different types to choose from.
Similar to the Astral Shrine and King of Lucis buildings, this is where you can see, level, swap, and skill your Mounts. To learn more about the uses of Mounts check out Secrets of Astrals, Mounts, and Kings.
The Moogle Market is a one-stop shop for your Empire’s needs. Pick up items needed here for Moogle Market credits. During special events, such as the Tonberry, the Market contents will be filled with many many items such as Hero EXP, Hero Medals, Prints for the various buildings, and Power Up Gear Chests.
This building was only relevant for a very short amount of time. It is to train Elite Troops which are unlocked in Guild Research. If it becomes useful in the future we will let you know here!
Produces Stone (and all the following RSS types).
Prevents a portion of your RSS from being stolen during an attack.
Produces Energy (and all the following RSS types).
Produces Food (and all the following RSS types).
Produces Metal (and all the following RSS types)
Here lie the bodies of Banished Heroes, both your own and your enemies that have fallen within your Banishment Portal.
Expansions are built outside your Citadel on the map. The amount you can build is limited by your Citadel level, although additional Expansion plots can be purchased. Ravus Mastery skills also allow for one additional plot. They each produce a different item and have a base boost.
To learn about each type of expansion, their drops, and their boosts check out Build Up and Take Advantage of Dark Expansions.
We’ve mentioned Forts several times in this article. Learn more about Forts and how to accumulate as many as you can for extra boosts in Forts-Disputed Realm.
Do you want to learn about more ways to maximize your March Size besides Buildings? Take a read through Mark Size in the Dark World.
As you can see, there are so many buildings to construct and utilize, with multiple benefits to your Empire. Some require strategy in deciding what and when to upgrade. Take advantage of their benefits and dominate Eos!
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