Shortly after the Dark World reset, building levels up to 110 were released on April 27th, 2019. Most packs currently contain an Instant Upgrade All Buildings: Level 100 item, which helps to ease into this transition.
For those not looking to purchase a pack, Grandiose and Master Grandiose Building Blueprints are available in the Moogle Rewards tab of the Moogle Market.
First things first, these new building levels require Dark World Building Blueprints, which are bright yellow in color.
Early building levels are fairly “cheap” for blueprints compared to higher levels, as there is a dramatic increase in blueprint cost as the levels progress. The below chart shows a summary of the blueprints required for each building type — in order to max out only one of each building requires a minimum of 500 million blueprints.
Most people have more than just one each of resource buildings or Banks/Barracks/Hospital Wards so the overall total cost to level up all of your buildings will vary depending upon your build.
For the most part, the boosts obtained from each level are expected and follow the same logic as previous building levels. The Resource Vault and Trading Post surprisingly add in Dark Cavalry Attack and Dark Warrior Attack, respectively, which are unexpected additions.
Citadel
Upgrading your Citadel to 110 requires that you first upgrade your Wall, Hospital, and University all to level 109. This upgrade alone adds an additional 600k March Size, 7.4M Troop Capacity, 20k Dark March Size, and 10M Dark Troop Capacity.
Building Level | Boost |
101 | March Size 1M
Troop Capacity 314M |
102 | March Size 2M
Troop Capacity 320M |
103 | March Size 3M
Troop Capacity 326M |
104 | March Size 3.6M
Troop Capacity 333M |
105 | March Size 4.2M
Troop Capacity 340M |
106 | March Size 4.5M
Troop Capacity 346M |
107 | March Size 4.8M
Troop Capacity 353M |
108 | March Size 5.1M
Troop Capacity 360M |
109 | March Size 5.4M
Troop Capacity 368M |
110 | March Size 6M
Troop Capacity 375M |
Armory
Armory 110 can be achieved before Citadel 110 but requires Mine 109 as a prerequisite. Dark Troop Armor gets a total 300% boost from Armory 110.
Building Level | Dark Boosts |
101 | Dark Troop Armor 50.01% |
102 | Dark Troop Armor 99.99% |
103 | Dark Troop Armor 150% |
104 | Dark Troop Armor 180% |
105 | Dark Troop Armor 210% |
106 | Dark Troop Armor 225% |
107 | Dark Troop Armor 240% |
108 | Dark Troop Armor 255% |
109 | Dark Troop Armor 270% |
110 | Dark Troop Armor 300% |
Banishment Portal
Upgrading the Banishment Portal to 110 can be done before Citadel 110 but requires Prison 110 as a prerequisite. March speed increases max at 66%.
Building Level | Boost |
101 | Attack 14.6M%
HP 28.5M% Speed 57% |
102 | Attack 24.4M%
HP 40.7M% Speed 58% |
103 | Attack 32.5M%
HP 48.8M% Speed 59% |
104 | Attack 40.7M%
HP 56.9M% Speed 60% |
105 | Attack 48.8M%
HP 61M% Speed 61% |
106 | Attack 56.9M%
HP 65.1M% Speed 62% |
107 | Attack 69.1M%
HP 69.1M% Speed 63% |
108 | Attack 73.M%
HP 73.2M% Speed 64% |
109 | Attack 77.3M%
HP 77.3M% Speed 65% |
110 | Attack 81.3M%
HP 81.3M% Speed 66% |
Bank
Bank 110 can be upgraded before Citadel 110 but requires Trading Post 110 as a prerequisite. Each Bank 110 gives a total 12% Dark Troop Armor boost, in addition to Total Dark Gil production rate increasing to 4167 per hour, with maximum resource capacity of 80000.
Building Level | Boost |
101 | Dark Gil Production Rate/Hour 3474
Resource Capacity 66700 Dark Troop Armor 2% |
102 | Dark Gil Production Rate/Hour 3545
Resource Capacity 68061 Dark Troop Armor 4% |
103 | Dark Gil Production Rate/Hour 3617
Resource Capacity 69450 Dark Troop Armor 6% |
104 | Dark Gil Production Rate/Hour 3691
Resource Capacity 70868 Dark Troop Armor 7.2% |
105 | Dark Gil Production Rate/Hour 3766
Resource Capacity 72314 Dark Troop Armor 8.4% |
106 | Dark Gil Production Rate/Hour 3843
Resource Capacity 73790 Dark Troop Armor 9% |
107 | Dark Gil Production Rate/Hour 3922
Resource Capacity 75295 Dark Troop Armor 9.6% |
108 | Dark Gil Production Rate/Hour 4002
Resource Capacity 76832 Dark Troop Armor 10.2% |
109 | Dark Gil Production Rate/Hour 4083
Resource Capacity 78400 Dark Troop Armor 10.8% |
110 | Dark Gil Production Rate/Hour 4167
Resource Capacity 80000 Dark Troop Armor 12% |
Barracks
Barracks 110 can be upgraded before Citadel 110, but like Banks, require Trading Post 110 as a prerequisite. Each Barracks 110 adds an additional 8.5M% Troop Attack Bonus and 8% Dark Troop Attack. The latter boost is particularly helpful in the Dark World.
Building Level | Boost |
101 | Troop Attack 1.53M%
Dark Troop Attack 1.44% |
102 | Troop Attack 2.56M%
Dark Troop Attack 2.4% |
103 | Troop Attack 3.41M%
Dark Troop Attack 3.2% |
104 | Troop Attack 4.26M%
Dark Troop Attack 4% |
105 | Troop Attack 5.11M%
Dark Troop Attack 4.8% |
106 | Troop Attack 5.97M%
Dark Troop Attack 5.6% |
107 | Troop Attack 7.24M%
Dark Troop Attack 6.8% |
108 | Troop Attack 7.67M%
Dark Troop Attack 7.2% |
109 | Troop Attack 8.1M%
Dark Troop Attack 7.6% |
110 | Troop Attack 8.52M%
Dark Troop Attack 8% |
Embassy
Embassy 110 can be achieved before Citadel 110 and adds an additional 5k Dark Reinforcement March Size Bonus and 6M Reinforcement Capacity upon leveling up.
Building Level | Boost |
101 | Dark Rally HP 17.5%
Dark Reinforcement March Size +8335 |
102 | Dark Rally HP 25%
Dark Reinforcement March Size +16665 |
103 | Dark Rally HP 30%
Dark Reinforcement March Size +25000 |
104 | Dark Rally HP 35%
Dark Reinforcement March Size +30000 |
105 | Dark Rally HP 37.5%
Dark Reinforcement March Size +35000 |
106 | Dark Rally HP 40%
Dark Reinforcement March Size +37500 |
107 | Dark Rally HP 42.5%
Dark Reinforcement March Size +45000 |
108 | Dark Rally HP 45%
Dark Reinforcement March Size +50000 |
109 | Dark Rally HP 47.5%
Dark Reinforcement March Size +45000 |
110 | Dark Rally HP 50%
Dark Reinforcement March Size +50000 |
Energy Extractor
Energy Extractor 110 requires Citadel 110 prior to upgrading. Total Dark Energy production rate increases to 4167 per hour, with maximum resource capacity of 80000.
Building Level | Boost |
101 | Dark Energy Production Rate/Hour 3474
Resource Capacity 66700 |
102 | Dark Energy Production Rate/Hour 3545
Resource Capacity 68061 |
103 | Dark Energy Production Rate/Hour 3617
Resource Capacity 69450 |
104 | Dark Energy Production Rate/Hour 3691
Resource Capacity 70868 |
105 | Dark Energy Production Rate/Hour 3766
Resource Capacity 72314 |
106 | Dark Energy Production Rate/Hour 3843
Resource Capacity 73790 |
107 | Dark Energy Production Rate/Hour 3922
Resource Capacity 75295 |
108 | Dark Energy Production Rate/Hour 4002
Resource Capacity 76832 |
109 | Dark Energy Production Rate/Hour 4083
Resource Capacity 78400 |
110 | Dark Energy Production Rate/Hour 4167
Resource Capacity 80000 |
Farm
Farm 110 requires Citadel 110 prior to upgrading. Total Dark Food production rate increases to 4167 per hour, with maximum resource capacity of 80000.
Building Level | Boost |
101 | Dark Food Production Rate/Hour 3474
Resource Capacity 66700 |
102 | Dark Food Production Rate/Hour 3545
Resource Capacity 68061 |
103 | Dark Food Production Rate/Hour 3617
Resource Capacity 69450 |
104 | Dark Food Production Rate/Hour 3691
Resource Capacity 70868 |
105 | Dark Food Production Rate/Hour 3766
Resource Capacity 72314 |
106 | Dark Food Production Rate/Hour 3843
Resource Capacity 73790 |
107 | Dark Food Production Rate/Hour 3922
Resource Capacity 75295 |
108 | Dark Food Production Rate/Hour 4002
Resource Capacity 76832 |
109 | Dark Food Production Rate/Hour 4083
Resource Capacity 78400 |
110 | Dark Food Production Rate/Hour 4167
Resource Capacity 80000 |
Guild Hall
Guild Hall 110 offers no additional boost in non-Dark Troop rally capacity but adds boosts in dark rally capacity and dark rally attack.
Building Level | Boost |
101 | Dark Rally Capacity +83350
Dark Rally Attack 9% |
102 | Dark Rally Capacity +166650
Dark Rally Attack 15% |
103 | Dark Rally Capacity +250000
Dark Rally Attack 20% |
104 | Dark Rally Capacity +300000
Dark Rally Attack 25% |
105 | Dark Rally Capacity +350000
Dark Rally Attack 30% |
106 | Dark Rally Capacity +375000
Dark Rally Attack 35% |
107 | Dark Rally Capacity +400000
Dark Rally Attack 42.5% |
108 | Dark Rally Capacity +425000
Dark Rally Attack 45% |
109 | Dark Rally Capacity +450000
Dark Rally Attack 47.5% |
110 | Dark Rally Capacity +500000
Dark Rally Attack 50% |
Hero Monument
Hero Monument 110 requires Bank 109 as a prerequisite and increases the total Hero EXP Modifier to 400%.
Building Level | Boost |
101 | Hero EXP Modifier 382%
Dark Troop Attack with Hero 9% |
102 | Hero EXP Modifier 384%
Dark Troop Attack with Hero 15% |
103 | Hero EXP Modifier 386%
Dark Troop Attack with Hero 20% |
104 | Hero EXP Modifier 388%
Dark Troop Attack with Hero 25% |
105 | Hero EXP Modifier 390%
Dark Troop Attack with Hero 30% |
106 | Hero EXP Modifier 392%
Dark Troop Attack with Hero 35% |
107 | Hero EXP Modifier 394%
Dark Troop Attack with Hero 42.5% |
108 | Hero EXP Modifier 396%
Dark Troop Attack with Hero 45% |
109 | Hero EXP Modifier 398%
Dark Troop Attack with Hero 47.5% |
110 | Hero EXP Modifier 400%
Dark Troop Attack with Hero 50% |
Hospital
Hospital 110 can be upgraded prior to Citadel 110 but requires Energy Extractor 109 as a prerequisite. Injured troop capacity is increased by 197619 troops and the injured Dark Troop hospital capacity is increased by 15000 at this level. Hospital healing speed is boosted to a total of 220% and Dark Troop HP is boosted to a total of 100%.
Building Level | Dark Boosts |
101 | Dark Troop HP 35%
Injured Dark Troop Hospital Capacity + 25005 |
102 | Dark Troop HP 50%
Injured Dark Troop Hospital Capacity + 49995 |
103 | Dark Troop HP 60%
Injured Dark Troop Hospital Capacity + 75000 |
104 | Dark Troop HP 70%
Injured Dark Troop Hospital Capacity + 90000 |
105 | Dark Troop HP 75%
Injured Dark Troop Hospital Capacity + 105000 |
106 | Dark Troop HP 80%
Injured Dark Troop Hospital Capacity + 112500 |
107 | Dark Troop HP 85%
Injured Dark Troop Hospital Capacity + 120000 |
108 | Dark Troop HP 90%
Injured Dark Troop Hospital Capacity + 127500 |
109 | Dark Troop HP 95%
Injured Dark Troop Hospital Capacity + 135000 |
110 | Dark Troop HP 100%
Injured Dark Troop Hospital Capacity + 150000 |
Hospital Ward
Maxing your Hospital Ward to 110 can be done before Citadel 110, and adds an additional 1k Injured Dark Troop Hospital Capacity per Hospital Ward. The total Dark Troop HP added per Hospital Ward at level 110 is 4%.
Building Level | Boost |
101 | Dark Troop HP 1.4%
Injured Dark Troop Hospital Capacity +1667 |
102 | Dark Troop HP 2%
Injured Dark Troop Hospital Capacity +3333 |
103 | Dark Troop HP 2.4%
Injured Dark Troop Hospital Capacity +5000 |
104 | Dark Troop HP 2.8%
Injured Dark Troop Hospital Capacity +6000 |
105 | Dark Troop HP 3%
Injured Dark Troop Hospital Capacity +7000 |
106 | Dark Troop HP 3.2%
Injured Dark Troop Hospital Capacity +7500 |
107 | Dark Troop HP 3.4%
Injured Dark Troop Hospital Capacity +8000 |
108 | Dark Troop HP 3.6%
Injured Dark Troop Hospital Capacity +8500 |
109 | Dark Troop HP 3.8%
Injured Dark Troop Hospital Capacity +9000 |
110 | Dark Troop HP 4%
Injured Dark Troop Hospital Capacity +10000 |
Mine
Mine 110 must wait for Citadel 110 to be obtained. Total Dark Metal production rate increases to 4167 per hour, with maximum resource capacity of 80000.
Building Level | Boost |
101 | Dark Metal Production Rate/Hour 3474
Resource Capacity 66700 |
102 | Dark Metal Production Rate/Hour 3545
Resource Capacity 68061 |
103 | Dark Metal Production Rate/Hour 3617
Resource Capacity 69450 |
104 | Dark Metal Production Rate/Hour 3691
Resource Capacity 70868 |
105 | Dark Metal Production Rate/Hour 3766
Resource Capacity 72314 |
106 | Dark Metal Production Rate/Hour 3843
Resource Capacity 73790 |
107 | Dark Metal Production Rate/Hour 3922
Resource Capacity 75295 |
108 | Dark Metal Production Rate/Hour 4002
Resource Capacity 76832 |
109 | Dark Metal Production Rate/Hour 4083
Resource Capacity 78400 |
110 | Dark Metal Production Rate/Hour 4167
Resource Capacity 80000 |
Prison
Upgrading to Prison 110 can be done before Citadel 110, and increases the total Dark Mage Attack boost from the Prison to 50%.
Building Level | Boost |
101 | Highest Prisoner 1-20 All Troop Attack 121%
Highest Prisoner 21-40 All Troop Attack 1867% Highest Prisoner 41-60 All Troop Attack 3612.5% Highest Prisoner 61-80 All Troop Attack 3264.5% Highest Prisoner 81+ All Troop Attack 2909% Dark Mage Attack 9% |
102 | Highest Prisoner 1-20 All Troop Attack 122.5%
Highest Prisoner 21-40 All Troop Attack 1934% Highest Prisoner 41-60 All Troop Attack 3745% Highest Prisoner 61-80 All Troop Attack 3349% Highest Prisoner 81+ All Troop Attack 2945% Dark Mage Attack 15% |
103 | Highest Prisoner 1-20 All Troop Attack 124%
Highest Prisoner 21-40 All Troop Attack 2001% Highest Prisoner 41-60 All Troop Attack 3877.5% Highest Prisoner 61-80 All Troop Attack 3433.5% Highest Prisoner 81+ All Troop Attack 2981% Dark Mage Attack 20% |
104 | Highest Prisoner 1-20 All Troop Attack 125.5%
Highest Prisoner 21-40 All Troop Attack 2068% Highest Prisoner 41-60 All Troop Attack 4010% Highest Prisoner 61-80 All Troop Attack 3518% Highest Prisoner 81+ All Troop Attack 3017% Dark Mage Attack 25% |
105 | Highest Prisoner 1-20 All Troop Attack 127%
Highest Prisoner 21-40 All Troop Attack 2135% Highest Prisoner 41-60 All Troop Attack 4142.5% Highest Prisoner 61-80 All Troop Attack 3602.5% Highest Prisoner 81+ All Troop Attack 3053% Dark Mage Attack 30% |
106 | Highest Prisoner 1-20 All Troop Attack 128.5%
Highest Prisoner 21-40 All Troop Attack 2202% Highest Prisoner 41-60 All Troop Attack 4275% Highest Prisoner 61-80 All Troop Attack 3687% Highest Prisoner 81+ All Troop Attack 3089% Dark Mage Attack 35% |
107 | Highest Prisoner 1-20 All Troop Attack 130%
Highest Prisoner 21-40 All Troop Attack 2269% Highest Prisoner 41-60 All Troop Attack 4407.5% Highest Prisoner 61-80 All Troop Attack 3771.5% Highest Prisoner 81+ All Troop Attack 3125% Dark Mage Attack 42.5% |
108 | Highest Prisoner 1-20 All Troop Attack 131.5%
Highest Prisoner 21-40 All Troop Attack 2336% Highest Prisoner 41-60 All Troop Attack 4540% Highest Prisoner 61-80 All Troop Attack 3856% Highest Prisoner 81+ All Troop Attack 3161% Dark Mage Attack 45% |
109 | Highest Prisoner 1-20 All Troop Attack 133%
Highest Prisoner 21-40 All Troop Attack 2403% Highest Prisoner 41-60 All Troop Attack 4672.5% Highest Prisoner 61-80 All Troop Attack 3940.5% Highest Prisoner 81+ All Troop Attack 3197% Dark Mage Attack 47.5% |
110 | Highest Prisoner 1-20 All Troop Attack 134.5%
Highest Prisoner 21-40 All Troop Attack 2470% Highest Prisoner 41-60 All Troop Attack 4805% Highest Prisoner 61-80 All Troop Attack 4025% Highest Prisoner 81+ All Troop Attack 3233% Dark Mage Attack 50% |
Quarry
Quarry 110 requires Citadel 110 as a prerequisite. Total Dark Stone production rate increases to 4,167 per hour, with maximum resource capacity of 80,000.
Building Level | Boost |
101 | Dark Stone Production Rate/Hour 3474
Resource Capacity 66700 |
102 | Dark Stone Production Rate/Hour 3545
Resource Capacity 68061 |
103 | Dark Stone Production Rate/Hour 3617
Resource Capacity 69450 |
104 | Dark Stone Production Rate/Hour 3691
Resource Capacity 70868 |
105 | Dark Stone Production Rate/Hour 3766
Resource Capacity 72314 |
106 | Dark Stone Production Rate/Hour 3843
Resource Capacity 73790 |
107 | Dark Stone Production Rate/Hour 3922
Resource Capacity 75295 |
108 | Dark Stone Production Rate/Hour 4002
Resource Capacity 76832 |
109 | Dark Stone Production Rate/Hour 4083
Resource Capacity 78400 |
110 | Dark Stone Production Rate/Hour 4167
Resource Capacity 80000 |
Resource Vault
Resource Vault 110 can be built prior to Citadel 110 but requires Bank 109 as a prerequisite. Boosts from Resource Vault 100 to Resource Vault 106 remain constant, then upgrading from Resource Vault 106 to Resource Vault 110 provides a total 50% Dark Cavalry Attack, which is an unexpected source for this type of boost.
Building Level | Boost |
101 | Vault Capacity 40M |
102 | Vault Capacity 40M |
103 | Vault Capacity 40M |
104 | Vault Capacity 40M |
105 | Vault Capacity 40M |
106 | Vault Capacity 43.2M
Dark Cavalry Attack 35% |
107 | Vault Capacity 43.7M
Dark Cavalry Attack 42.5% |
108 | Vault Capacity 44.1M
Dark Cavalry Attack 45% |
109 | Vault Capacity 44.6M
Dark Cavalry Attack 47.5% |
110 | Vault Capacity 45M
Dark Cavalry Attack 50% |
Trading Post
Trading Post 110 requires only Citadel 109 and oddly enough provides a total boosted Dark Warrior Attack of 50%.
Building Level | Boost |
101 | Resource Help Capacity 24.8M
Dark Warrior Attack 9% |
102 | Resource Help Capacity 26.1M
Dark Warrior Attack 15% |
103 | Resource Help Capacity 27.4M
Dark Warrior Attack 20% |
104 | Resource Help Capacity 28.7M
Dark Warrior Attack 25% |
105 | Resource Help Capacity 30.2M
Dark Warrior Attack 30% |
106 | Resource Help Capacity 31.7M
Dark Warrior Attack 35% |
107 | Resource Help Capacity 33.3M
Dark Warrior Attack 42.5% |
108 | Resource Help Capacity 34.9M
Dark Warrior Attack 45% |
109 | Resource Help Capacity 36.7M
Dark Warrior Attack 47.5% |
110 | Resource Help Capacity 38.5M
Dark Warrior Attack 50% |
Training Grounds
Training Grounds 110 can be leveled before Citadel 110 and requires Farm 109 as a prerequisite. Training Grounds 110 yields a total Troop Training Time Cost Reduction of 350%, as well as Dark Training Speed boost of 125% and Dark Troop Attack boost of 100%.
Building Level | Boost |
101 | Troop Training Time Cost Reduction 292.86%
Training Queue 125513 Dark Troop Attack 18% Dark Training Speed 20.84% |
102 | Troop Training Time Cost Reduction 298.72%
Training Queue 128023 Dark Troop Attack 30% Dark Training Speed 41.66% |
103 | Troop Training Time Cost Reduction 304.7%
Training Queue 130583 Dark Troop Attack 40% Dark Training Speed 62.5% |
104 | Troop Training Time Cost Reduction 310.79%
Training Queue 133195 Dark Troop Attack 50% Dark Training Speed 75% |
105 | Troop Training Time Cost Reduction 317.01%
Training Queue 135859 Dark Troop Attack 60% Dark Training Speed 87.5% |
106 | Troop Training Time Cost Reduction 323.35%
Training Queue 138576 Dark Troop Attack 70% Dark Training Speed 93.75% |
107 | Troop Training Time Cost Reduction 329.81%
Training Queue 141348 Dark Troop Attack 85% Dark Training Speed 100% |
108 | Troop Training Time Cost Reduction 336.41%
Training Queue 144175 Dark Troop Attack 90% Dark Training Speed 106.25% |
109 | Troop Training Time Cost Reduction 343.14%
Training Queue 147059 Dark Troop Attack 95% Dark Training Speed 112.5% |
110 | Troop Training Time Cost Reduction 350%
Training Queue 150000 Dark Troop Attack 100% Dark Training Speed 125% |
University
Maxing your University to 110 can be done before Citadel 110. The total boost for All Research Speed at University 110 is 84%.
Building Level | Boost |
101 | All Research Speed 75%
Dark Research Speed 4.17% |
102 | All Research Speed 76%
Dark Research Speed 8.33% |
103 | All Research Speed 77%
Dark Research Speed 12.5% |
104 | All Research Speed 78%
Dark Research Speed 15% |
105 | All Research Speed 79%
Dark Research Speed 17.5% |
106 | All Research Speed 80%
Dark Research Speed 18.75% |
107 | All Research Speed 81%
Dark Research Speed 20% |
108 | All Research Speed 82%
Dark Research Speed 21.25% |
109 | All Research Speed 83%
Dark Research Speed 22.5% |
110 | All Research Speed 84%
Dark Research Speed 25% |
Wall
Maxing your Wall to 110 can be done before Citadel 110, but the Quarry 109 is a prerequisite. The total boost for Dark City Defense Attack at Wall 110 is 50%. City Defense Attack stays as a constant 2.67M% and maximum trap count remains 1.88M.
Building Level | Boost |
101 | Dark City Defense Attack 9% |
102 | Dark City Defense Attack 15% |
103 | Dark City Defense Attack 20% |
104 | Dark City Defense Attack 25% |
105 | Dark City Defense Attack 30% |
106 | Dark City Defense Attack 35% |
107 | Dark City Defense Attack 42.5% |
108 | Dark City Defense Attack 45% |
109 | Dark City Defense Attack 47.5% |
110 | Dark City Defense Attack 50% |
Watchtower
Upgrading to Watchtower 110 can be done before Citadel 110, but the Training Grounds 109 is a prerequisite. Watchtower 110 adds an additional +10 Scout Bonus Cost. There are no additional bonuses gained from upgrading the Watchtower.
Minimize Costs
Upgrading to level 110 can get very expensive! There are two ways that you can reduce your costs, depending on what you have of more on-hand.
On the left, the original Master Delegator gear gives a nice reduction to the time needed to upgrade, which can help you save on speed-ups.
On the right, the purple Dark Delegator’s set also gives a reduction on time (but not as substantial), but more importantly each piece gives a dark RSS construction cost efficiency bonus, thus reducing your overall RSS cost to build.
Boosts Summary
While embarking on your journey to level up your buildings, it’s also good to familiarize yourself with the other various sources of Dark World boosts that are available. Additional boosts are also available via Dark Combat Research, Dark Economics Research, and Research Rewards.
What do you think of these new building levels in the Dark World? Have you adjusted your buildings or set-up in response to the new boosts and RSS demands of research, healing, and troop training? What kinds of boosts and changes do you hope the next round of Dark World building levels bring that will help your gameplay?