When you first start a new game in Final Fantasy: A New Empire, all of the empty plots of land can be quite intimidating. This guide will walk you through how many and which types of resource production builds you should build when starting our early in the game.
There are 25 empty plots of land outside of your empire’s walls on which you can build resource production buildings when starting a new game in Final Fantasy: A New Empire. Within the walls of your empire, there are 14 empty spots for Production Buildings, not including special buildings such as Oracle Temple, Crystal Nexus, etc. There is no maximum capacity dictating how many of each building types you can have, however, you must have at least one of each.
Each building has its own unique benefits and, although it may seem trivial at this stage in the game, choosing which resource production buildings to build and how many of each will dramatically affect your growth down the road. After reviewing the benefits of each building, you should have all of the information you need to make a decision that best suits your play style.
Resource Production Buildings Outside the Empire Walls
On these 25 empty plots of land outside of your empire’s walls you can build either a Quarry, Farm, Mine or Energy Reactor.
A quarry produces stone type resources. These resources are essential for upgrading buildings primarily as well as research and troop training in smaller quantities. Resources produced by the quarry will be in extremely high demand all the way up to Citadel 50.
When upgraded to level 17, your quarry will be able to produce granite, which will be in just as high a demand as stone, if not more. Can be purchased using gold.
At level 27, you can produce marble, another high demand resource that will seem scarce at times. Can be purchased using gold.
At level 37, you can produce obsidian. This resource will always be in short supply, as most upgrades all the way to Citadel 50 require massive amounts of obsidian. Can be purchased using gold.
At 43, you can produce slate, which is essential to many upgrades but doesn’t have as high of a demand as obsidian. Can be purchased with platinum.
At 51, your quarry will be able to make Jade. As with slate, jade is a requirement for many upgrades but you will not run into the same issues as you did with stone, marble or obsidian. Can be purchased using platinum.
At 61 you may start producing Elite Stone, a resource that is in very high demand in both construction and research, however, your resource production builds won’t be able to produce the amount of Elite Stone you require. Can be purchased using platinum.
At 71 your quarry starts to produce Majestic Stone. As with Elite Stone, you will need lots of it, but won’t be able to produce the amounts you require with just the quarry anymore. Can be purchased using diamonds.
We recommend building at least 10 quarries, but no more than 14, lest you take valuable resource building tiles away from other important buildings.
A mine produces metal type resources which are used for construction, research and training troops. While the demand for metal type resources isn’t as high as that of Stone for construction or Energy for research, both types of upgrades will still consume plenty of metal, so be ready.
At level 18, the mine can produce Lead type resources, which will be in very high demand, almost as much as granite or stone. Can be purchased using gold.
At level 28, you will be able to produce copper with your mine. Can be purchased using gold.
At level 38, you can produce iron, for which the demand is steady but manageable. Can be purchased using gold.
At level 43, you can produce titanium. This is the one resource produces by the mine that you will require much more of than anything produced by the quarry. Be prepared. Can be purchased using platinum.
Once your mine is level 51, you will be able to produce Mithril, which is not especially in-demand when upgrading through levels 50-60. Can be purchased using platinum.
At 61, you can produce Elite Metal, of which you will constantly need more of than your mine builds can ever produce. At this stage, finding alternative methods of obtaining resources like these is a must. Can be purchased using platinum.
At level 71, you can produce Majestic Metal. Similar to Elite Metal, you will only be able to produce a very small amount of this compared to what you actually need for upgrades. Can be purchased using diamonds.
We recommend building between 8-11 mines to provide your empire with adequate metal type resources.
Energy Reactors produce energy type resources, which are primarily used for research but also for construction and troop training. Although you will need massive amounts of energy type resources for research, the fact that it isn’t frequently required when upgrading buildings is a godsend. This will allow you to keep the total number of Energy Reactors you build in our empire relatively low.
At level 16 you can produce Essence, which will be required by most new research around this level.
At level 26 you can produce Spirit, which is not required nearly as much as Energy or Essence.
At level 36 you can produce Mana, of which you will require billions for some upgrades and research.
At level 43 you can produce Spark, which is hardly required by any upgrades at all.
At level 51 you can produce Plasma. Like Spark, Plasma is required for certain upgrades around this level, although not in massive quantities.
At 61 you can produce Elite Energy, which you will require significantly more than you will ever be able to produce. Can be purchased using Platinum.
At 71 your Energy Reactor starts to produce Majestic Energy. As with Elite Energy, you will need lots of it, but won’t be able to produce the amounts you require with just the resource buildings in your empire anymore. Can be purchased using diamonds.
We recommend building between 3-5 Energy Reactors.
The farm produces food, a resource that is not particularly in high demand when upgrading your empire but is consumed in massive quantities by your troops. In fact, your troops will consume so much food resources that, after a certain point, it makes much more sense to deconstruct all of your farm buildings except for one, which will be used for upgrading purposes.
How do you expect me to produce any food for upgrades, you ask? Good question. The answer is that you only open exactly the amount of Food you need to start your upgrade and no more. Any leftover food that is unused will be immediately consumed by your troops, so be very careful how much food type resources you open at a time.
At level 15 you can start producing wheat
At level 26 you will be able to produce corn.
At level 35 you can produce rice, which is not required nearly as much as its predecessors.
At level 43 you can produce oats. Like rice, it is not in as high demand as previous Food type resources.
At level 52 you can produce barley type resources.
At level 61 you can produce Elite Food.
At level 71 you can produce Majestic Food.
We strongly recommend only building one or two farms, as your total amount of troops will eventually consume whatever amount of food type resources you have available anyway.
Resource Production Buildings Inside the Empire Walls
There are 14 empty tiles inside your empire walls on which you can choose to build a bank, barracks or hospital ward.
The bank produces gil and coin type resources as well as provides your troops with added armor in combat. Banks are essential early in the game, however, as the game progresses and your empire grows, it makes more sense to start deconstructing banks to replace them with either hospital wards or barracks, depending on whether you choose to play offensively or defensively.
When starting a new empire, we strongly recommend building 12 banks. Around level 20, you will want to start to deconstruct your banks and replace them with an equal amount of both hospital wards and barracks. After level 30, you will have enough information about your empire to decide if you want to keep your current building set-up or deconstruct everything to build 12 barracks (for offensive players). If you find yourself getting zeroed on a regular basis, building 12 hospital wards will help prevent that from happening.
Hospital wards increase the number of troops that will be injured in your hospital as opposed to killed off when your empire is under an attack (hospital capacity) as well as your troop HP for both defending and attacking troops. For those who get attacked regularly and find themselves losing a lot of important troops, building nothing but hospital wards, as well as one barracks and one bank for upgrade purposes, is not prudent. For example, a defensive player with 12 hospital wards at level 71 can increase their troop HP by up to +540%, which will save more troops from dying.
Barracks increase the number of troops you can build at one time (Training Queue) and increase your empire’s Troop Attack whether defending your empire or attacking others. Barracks are the cornerstone of the offensive player. For example, an offensive player with 12 Barracks at level 71 can increase their Troop Attack by up to +960%, which is a definite added edge against an unwitting opponent.
Other Ways to Get Resources
Prior to hitting Citadel 50, these resource production buildings are instrumental in the growth of your empire. After Citadel 50, however, none of your resource production buildings will have a high enough capacity to make anywhere near the number of materials you need to upgrade even the smaller buildings. Don’t be fooled – the resource capacity doublers and production multipliers do nothing to hasten your growth. The cost reducer lifetime boosts found in the Oracle Temple and in packs, however, are incredibly helpful and should be obtained as soon as possible.
Other ways to obtain the resources required to grow your empire include:
- Trade with a friend or guildmate.
- Completing events.
- Hitting monsters.
- Purchased with Loyalty via the Guild Store.
- Purchased with Gold/Platinum/Diamonds via the Gold Store.
- Attack other players.
- Gathering on resource tiles.
- Complete Hero & Empire Quests.
Choosing which resource production buildings to build is what makes every empire unique. For some players, it makes sense to have all hospital wards, while others have nothing but barracks buildings inside their empire. It’s up to you to decide which direction you want to take your empire, but with the help of this guide, choosing the right resource production buildings for your empire will help set your empire up for long-term success.