In the former Dark Guild Adventure Hall guide, we have incorporated every aspect of the Halls, whether it may be information about the halls, how to enhance your damage, in addition to various tips to run as effectively as feasible.
In this guide, we will pick up where we left off and proceed to update here regularly. I will only be making mention of the NEW and UPDATED content as it gets released. With that in mind, I advise cross-referencing back with the original guide and following off this current one.
New to the Dark World?
Check out Dark Guild Adventure Halls!
The link for this guide will be at the bottom of this Article!
Please remember that the last guide is still as useful today, and check it out when building your overall Dungeon Skills.
Archaic Arena
(June 29th, 2020)
The Archaic Arena hall requires 10 Dark Dark Adventure Contracts, easily accessible from Events, Resource Retreat Proving Grounds, and the Gold Store. Ask your guildies if they have some giftable contracts lying around!
This hall is NOT doable solo with the Warren Knight Gear!
Monsters in Archaic Arena Hall
- Dark Flan
- Horrible Hundlegs
- Ruthless Reapertail
- Dungeon Gargoyle
- Grave Galvanade
- Heartless Hecteyes
- Livid Lich
- Dark Yojimbo
Potential Rewards in Archaic Arena Hall
- BRAND NEW Cores along with the older ones
- Order of the Hero Unlock, Tributes, as well as levels
- Ignis Diner ingredients
- Oracle Blessing
- Research Tomes
Next, let’s check out the new Cores Archaic Arena has to offer!
Cores
The Archaic Hall obtains six new Cores that help with numerous situations such as Monsters, Supplies, PvE Monsters, Halls, etc.
If the Core has the word “Special” in it, it will ONLY be allowed in the 5th Core Slot in the Crystal Nexus.
Stats below are at maxed level (6)
Neutral City Assault Core
The Neutral Assault Core assists you when attacking Neutral Cities, such as PvE Cities like Bandit Construction Sites.
Neutral City Assault Core boosts:
- 50% Neutral City Assault March Speed
- 500T% Dark Neutral City Assault Attack
- 100T% Dark Neutral City Assault HP
- 300T% Dark Neutral City Assault Armor
Troop Supply Focus Core
This Troop Supply Focus serves the purpose of boosting your Supply Troops.
Troop Supply Focus Core benefits:
- 5.2T% Attack, Defense, Magical, Mount, Astral, Mercenary, Elemental, in addition to Core Supplies Potency
Monster Troop Special Core
The Powerful Monster Troop Special Core can only be used in the 5th Core Slot and benefits your Monster Troops.
Monster Troop Special Core stats:
- 15T% Dark Monster Troop Attack
- 3T% Dark Monster Troop HP
- 9T% Dark Monster Troop Armor
Mount Focus Core
Strengthen your Mount that you have summoned with Mount Focus Core.
Mount Focus Core bonuses:
- 5T% Mount Attack
- 750B% Mount Strength and Endurance
Guild Adventure Hall Special Core
Boost your hit overall in the Dungeon with the Guild Adventure Hall Special Core. Remember, this can only be used in the 5th Core Slot.
Guild Adventure Hall Special Core boosts:
- 750K% Guild Adventurers Hall Physical Damage
- 500K% Guild Adventurers Hall HP
- 7.5% Guild Adventure Hall Stamina
- 60K% Guild Adventurers Hall Healing
PvE Monster Destruction Core
Provide your Hero with advances to make the most of hitting PvE Monsters and Realm Bosses with the PvE Monster Destruction Core.
PvE Monster Destruction Core stats:
- 2K% Max Hero MP Multiplier
- 100M% MP Recovery
- 300K% Hero Attack
- +5 Hero Attack Streak
- 40% Hero Critical Hit and Damage
Even if you do not hit Realm Bosses or Monsters, make sure to activate this Core when leveling your Heroes to take advantage of even more MP per level!
Elder Coeurl’s Contest Arena
(September 13th, 2020)
The Elder Coeurl’s Contest Arena hall requires 10 Dark Arena Event Contracts, which can be found in events and the Gold Store.
Monsters in Elder Coeurl’s Contest Hall
- Killer Wasp
- Ruthless Reapertail
- Malicious Mesmenir
- Juvenile Wyvern
- Jabberwock
- Greedy Garchimacera
- Malboro
- Howling Hundlegs
- Karlabos
- Elder Coeurl
Potential Prizes in Elder Coeurl’s Contest Hall
- BRAND NEW Cores (listed below)
- Royal Amber Fossils (Oracle Blessings)
- Mount Gems
- Older Dark Oracle Blessing Items
- Luminous Gemstones and Speedups
- Dark T4 Resources
Next, let’s check out what Cores Elder Coeurl’s Contest Arena has to offer!
Cores
The Elder Coeurl Hall offers five new Cores that assist with Royal, King of Lucis, and Assault.
Stats below are at maxed level (6)
Remember, 1% Royal is equivalent to 1T% Dark!
Royal Core Troops Core
The Royal Core Troops Core serves its purpose with your Dark Core Troops.
Royal Core Troops Core stats:
- 500% Royal Dark Core Attack and Assault Attack
- 250% Royal Dark Core Troop HP as well as Assault HP
- 750% Royal Dark Core Troop Armor in addition to Assault Armor
- 500T% Dark Core Troop Attack Resistance
- 250T% Dark Core Troop Cripple HP
- 700Y% Dark Core Troop Armor Piercing
Royal Merc Troops Core
The Royal Merc Troops Core grants you additional bonuses with your Dark Mercenaries.
Royal Merc Troop Core stats:
- 500% Royal Dark Mercenary Attack
- 250% Royal Dark Mercenary HP
- 700% Royal Dark Mercenary Armor
- 500T% Dark Mercenary Troop Attack Resistance
- 250T% Dark Mercenary Troop Cripple HP
- 700Y% Dark Mercenary Troop Armor Piercing
Kings of the Past Core
The Kings of the Past Core not only gives you King of Luci’s benefits but helps you when defending your Empire.
Kings of the Past Core stats:
- 2KT% King of Lucis: Dark Troop Attack
- 1KT% King of Lucis: Dark Troop Health
- 3KT% King of Lucis: Dark Troop Armor
- 500% Royal Dark City Defense Attack
- 250% Royal Dark City Defense HP
- 700% Royal Dark City Defense Armor
Aggressive Assault Core
The Aggressive Assault Core grants you Assault bonuses for your enemies and the Crystal.
Aggressive Assault Core stats:
- 500% Royal Dark City Assault Attack
- 250% Royal Dark City Assault HP
- 700% Royal Dark Assault Armor
- 500T% Dark Crystal Assault Attack
- 250T% Dark Crystal Assault HP
- 700Y% Dark Crystal Assault Armor
Power of Royalty Core (Special Slot)
The Power of Royalty Core can only be used in the fifth Crystal Nexus slot, which requires an unlock. However, this core provides additional Troop bonuses.
Power of Royalty Core stats:
- 300% Royal Dark Troop Attack
- 150% Royal Dark Troop HP
- 450% Royal Dark Troop Armor
- 1KT% Dark Troop Attack
- 500T% Dark Troop HP
- 1.5KT% Dark Troop Armor
Arena Delver’s Gear
(June 29th, 2020)
It has been quite some time since we have gained an update on our Dungeon Gear! This Gear utterly overthrows the Warren Knight’s Gear, but on specific days it also provides DOUBLE loot drops in other Dark Halls!
Next, let’s break down the stats by piece!
Gear Stats
Arena’s Delver’s Gear stats:
- Helmet
- 700,000% HP
- Steel Armor
- 84,000% Healing
- Steel Boots
- 10,500% Stamina
- Sword
- 1.05M% Physical Damage
- Compass (Accessory)
- 140,000% HP
- 2,625% Stamina
- 262,000% Physical Damage
- 21,000% Healing
Gear Set Leveling
You will need the Dungeon Delver’s Gear Set Upgrade Material to increase your Gear Set Leveling.
Gear Set Leveling stats:
*stats are at maxed level
- 1.25M% HP
- 2.25M% Physical Damage
- 120,000% Healing
- 15,000% Stamina
Gear Set Bonus/Hall Doubler Schedule
While building this Gear Set, keep in mind that you need to have the Gear at specific levels to unlock the Loot Doublers on certain days.
Let’s break down the levels, days, which halls provide the doublers, as well as the NEW content it drops!
Doubler resets at 0:00 UTC
Level One
(Darker Grey – Basic)
- Sunday PT/ Monday UTC
- Resource Retreat
- T4 Resources
- Luminous Speed Ups and Gemstones
- Resource Retreat
Level Two
(Grey – Common)
- Monday PT/Tuesday UTC
- Mines of Darkness
- Prolific Building Blueprints
- Riotous Auxiliary Building Blueprints
- Dark Prospering Expansion, Garrison, and Wonder Blueprints
- Mines of Darkness
Level Three
(Green – Uncommon)
- Tuesday PT/Wednesday UTC
- Gems and Galore
- Arena Delver’s Gear Crafting, Upgrade, in addition to Gear Set Leveling Materials
- NEW Gems! (Mount, Supply, and Monster Gems)
- Gems and Galore
Craft a Level 3 Gear Set right out the gate and build your Set through this Hall for FREE!
Several sources in our community have reported SIGNIFICANTLY cheaper to rebuild a Legendary Set from scratch versus acquiring the Quality Sigils to level your Set.
Level Four
(Blue – Rare)
- Wednesday PT/Thursday UTC
- Archaic Arena
- Dark World Merc Unlock (15/16)
- Wild Dark Merc Research Tomes
- Dark Monster Troop Unlock (2)
- Advanced Dark Monster Research Tomes
- NEW Cores! (mentioned above)
- Archaic Arena
Level Five
(Purple – Epic)
- Thursday PT/Friday UTC
- Challenge of the Hexatheon
- Titan Empowerment Sigils (7)
- Behemoth and the Wise Unlock Tokens
- Behemoth Training Sigils
- The Wise Empowerment Sigils
- Challenge of the Hexatheon
Level Six
(Gold – Legendary)
- Friday PT/Saturday UTC
- Gilgamesh Trials
- Dark World Elemental Unlock (10/11)
- Mighty Dark Elemental Tomes
- Dark Chaotic Essence
- Dark Core Troops Unlock (13/14)
- Radiant Dark Core Troops Tomes
- T4 Resources
- Mirror Hero: Verstael Tokens
- Dark World Merc Unlock (15/16)
- Wild Dark Merc Tomes
- Dark Merc Armament (T4)
- Troop Supplies Upgrades (2)
- Dark Trap and Siege Unlock (13/14)
- Deadly Dark Trap and Siege Tomes
- Gilgamesh Trials
- Saturday PT/Sunday UTC
- Tonberry Troubles
- Hero Unlocks as well as Medals
- EXP
- MP
- Skill in addition to Mastery Points
- Tonberry Troubles
Obtaining a FULL Legendary Set will unlock ALL the benefits above!
*While Gear Sets typically require one Accessory to be level 6 to benefit from the Gear Set Bonus, in this case, all three must be Legendary*
Arena Delver’s Set Building Chart
Want to know how many levels of one material you need to rebuild your Gear from start to finish?
Check out the chart below!
Gems
Gems are an indispensable part of your Hall runs. Check out the latest Gem releases! Keep in mind; the previously released Gems are still beneficial. Mix and match to ensure the most vital hit.
(June 28th, 2020)
While I do not have the maxed stats for the latest Gem release below yet, I can provide information such as level stats to make an informed decision about which gems to use or when to switch.
Guild Adventure Hall Physical Gem
The Physical Gem grants your Hero additional Physical Damage. A level four has the same bonuses as Dungeoneer Attack Gem (900,000%), while a level five surpasses it at 1.05M%!
Guild Adventure Hall Health Gem
While it takes a higher level for the Health Gem to exceed the level 20 Dungeeoner Health Gem, the new Valor Paragon Gem will take care of the remaining Health that it lacks.
Nevertheless, if you’d like to make the most of it, we know so far that level seven is 240,000% HP while level 20 is 250,000% HP.
It is estimated that Level 8 will overpower the Dungeoneer Gem, based on the pattern and the information we have so far.
Check out the Guild Adventure Hall Gem Chart below!
Guild Adventure Hall Stamina Gem
When it comes to the Stamina Gems, if you have done the Research, Enhancements, Paragon Gem, etc., you should have sufficient Stamina to complete a Hall run without using your Stamina Potions or the need to use Stamina Gems.
However, to provide the information for those who wish to know, the new Guild Adventure hall Stamina Gem at level 5 is better than the Dungeoneer Stamina Gem at level 20.
Guild Adventure Hall Valor Paragon Gem
The Valor Paragon Gem provides benefits to your Physical Damage, HP, Healing, and Stamina. A level three of this latest Gem outweighs the Paragon Arachnid Gem at level 20.
Guild Adventure Hall Gem Chart
Order of Heroes
Order of Arena provides Guild Adventure Hall bonuses when a Hero is applied to the Order. Another set of 10 levels were released and has improved the performance into the Halls.
(July 16th, 2020)
Order of Arena (20)
*stats are maxed at level 20
- 3M% Physical Damage
- 1M% HP
- 100K% Stamina
- 55K% Healing
Cores
As mentioned in the other Dark Halls Guide, Gilgamesh Blade Fragment and Winter 2019 Heinous Cores will further assist you in the Dungeon. Check out the others that do as well!
Guild Adventure Hall Special Core
(June 29th, 2020)
This particular Core is specifically designed to boost your overall Dungeon Skills.
This particular Core can ONLY be used in the 5th Crystal Nexus slot.
Guild Adventure Hall Special Core boosts:
- 750K% Guild Adventurers Hall Physical Damage
- 500K% Guild Adventurers Hall HP
- 7.5% Guild Adventure Hall Stamina
- 60K% Guild Adventurers Hall Healing
Heroes
For Hero Skill, Abilities, and Limit Breaks released before May 2020, please refer to the Dark Guild Adventure Halls guide for reference.
Abilities
Maximize the Dungeon Dark Bonus in their Hero Skill Trees. The Basic Attack is free. The second special costs 15 Stamina per run and the last one requires 40 per hit.
Aldercapt
Aldercapt provides Basic Attack, Ambush, in addition to So Glorious.
His third ability deals a base of 4,000 Physical Damage with a chance to inflict an additional 3,000 while also possibly evading the next incoming attack.
With that being said, if you’re lucky enough to acquire the chance, his base damage will be 7,000 on that turn. On top of that, he can also avoid taking on damage from the Monsters!
While most of the Heroes have a 4.500 base attack, he can gain up to 7,000 while not taking on damage.
Crowe
(July 28th, 2020)’
Crowe grants Dark Basic Attack, Intercept, as well as Blindside.
Her second ability covers your guildmate, who is the weakest hitter in the Hall, by providing that member to take on a 15% reduction of damage inflicted upon that player. While also attacking the monster dealing 1,000 Physical Damage.
Crowe’s third ability, Blindside, grants a base of 4,500 Physical Damage and avoids all attacks struck for one turn. While this does not make her the most reliable hitter, it may help you in the more difficult Halls with no healers in them.
Kingsglaive Noctis
Kingsglaive Noctis serves you with Basic Attack, Warp Strike, addition to Link strike. (No Noctis, special abilities do not work with Kingsglaive)
His second ability, Warp Strike, deals with an additional 1,500 with a high chance of invading the next attack.
Kingsglaive Noctis’ third ability, Link Strike, deals 5,000 damage while weakening the enemy. When enemies are weakened, then they take an additional 15% damage from all of the other Link Strikes in that corresponding round.
Kingsglaive Luna
(September 9th, 2020)
Like Luna and Gentiana, Kingsglaive Luna provides healing abilities and helps your guildmates stay alive in the halls.
Kingsglaive Luna’s second ability Kingsglaive Healing Touch heals the most damaged Hero for 500 points while also dealing 1,000 damage to the monsters.
Kingsglaive Holy Light heals ALL active Heroes in the hall, up to 20, so if you guys are hopping in and out, then the players that are INSIDE the hall will receive the boost by 100 points. The third ability chances to reduce all incoming damage by 10% while also dealing with 3,000 damage.
Kingsglaive Prompto
(October 10th, 2020)
Kingsglaive Prompro grants you with Basic, Kingsglaive Lucky Shot, as well as Kingsglaive Concussive Shot.
Lucky Shot deals 1,200 damage with a chance to deal 2,500.
Concussive Shot inflicts 6,000 damage with the chance to daze the target. When targets are dazes, this means they may miss the next attack, dealing no harm to you and your guildmates.
As of the 12.14.2020 update, Kingsglaive Prompto is the strongest hero in the hall!
Kingsglaive Ignis
(November 18th, 2020)
Kingsglaive Ignis assists you in the Hall with Basic, Kingsglaive Sagefire Attack, and Kingsglaive Fire Explosion.
Sagefire Attack deals 1,500 damage while also giving you the chance to weaken your target.
Fire Explosion imposes 4,500 damage to your target while also granting a chance to boost your Guildmates (with you in the hall) damage by 15% while also reducing the damage being inflicted on them.
Power of the Wild
(August 11th, 2020)
Like Power of Kings, Veterans, or Queens Carbuncle, Umbra and Pryna now have passive benefits located in Power of the Wild Skill Tree. Luckily for the Guild Adventure Hall players, it incorporates Dungeon Dark benefits, which helps you in every aspect of the hall.
Dungeon Dark Bonus:
*stats at maxed level
- 250K% Physical Damage
- 150K% HP
- 2,500% Stamina
- 20,000% Healing
Hero Ability Chart
Special Thanks
A very special thank you to:
(I VeXeD I) Hannah
(IWAR) QUTX
(SEAS) Lit
(ETA1) TACO H03
Harbinger98
Everyone in the community for your remarkable charts, contributions, data, and input into the Guild Adventure Halls guide!
What to Read Next?
Now that we have gone over the distinct areas where you can increase your damage and healing in the Halls. I recommend you check out some of the features mentioned above to get a more depth understanding of the contents and how they can benefit you beyond the Halls.
However, first things first, are you still relatively new to the Dark World?
Dark Guild Adventure Halls
Is your Server still fresh into the Dark World, or do you need to check some of the areas when it comes to your Dungeon Skills? Also, continue to use this as a reference as the majority of information is still valid.
Click here to read the Dark Guild Adventure Halls guide!
Auxiliary Buildings 3.0
Are you wondering how to unlock the 5th slot in your Crystal Nexus? Check out the latest update on the Nexus!
Click here to read the Auxiliary Buildings 3.0 guide!
Prompto 500
Prompto 500 to this day is still the most influential Hero in the halls; check out Tylianna’s Prompto 500 guide to read all about him!
Click here to read the Prompto 500 guide!
Power of the Wild
Power of the while provides additional support in the Guild Adventure Halls, but did you know that Limit Breaks are making a comeback?! Check out Aly’s guide to read all about it!
Click here to read the Power of the Wild guide!
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