Dark Guild Adventure Halls

Check out the new and improved Halls, what Rewards they drop, along with maximizing your greatest hit to ensure the most damage possible.

Rallies, Guild Kills, Guild Events, Realm of the Champions are some of the things that help the Guild work together as a team, and the Guild Adventure Hall was one of them. But let’s be honest here lately, the Hall has been rather dull.

Thankfully, we have had some temporary ones coming around here and there like the Surprise Blitz Dungeon to ensure we did not forget about the Halls overall. Just when we give up on the Adventure Halls, Final Fantasy: A New Empire comes out with new and improved Halls. Check them out below as well as what Rewards they drop, along with maximizing your greatest hit to ensure that you get the most damage possible.

Dark Guild Aventure Halls:

Tonberry Troubles Arena

Challenge of the Hexatheon Arena

Resourceful Retreat Arena

Beastly Behemoth Dungeon

Mines of Darkness Arena

Read below to learn about the new Guild Adventure Halls released. Then ways to improve your Damage, Health, and Stamina along with some tips and tricks.

Guild Adventure Hall

First and foremost, make sure you have the Guild Adventure Hall unlocked. If you do not please, I repeat PLEASE get ahold of me, and I will gladly donate one or seven, for real, do not hesitate to ask. Anywho so this building is the one place you go to complete your Guild Halls. Make sure your Hero is well equipped. And yes, you MUST be in a Guild to have the ability to run Halls. You have your Dark Guild Adventure Contracts, as well as your Guildmates, to commence on your journey into the Guild Adventure Hall slaying the bosses! 

When you enter the building, you will see the updated Halls:

Dark Hall

To enter the Halls, click on the Hall of your choice, and as you can see, it will cost you 10 Dark Adventurers Contracts per Hall run. Select, use it to enter the Dungeon.

Hourly Mini-Events rewards one Dark Adventurers Contract per Tier 3, so take advantage of it! Also, do not forget to make sure you watch in the Events Tab for some significant events. For Example, the new Final Fantasy: The Elements Within Tournament that dropped some decent contracts for Tier and Leaderboard Prizes. Check the Moogle Market as well, and you can obtain some from the Gold Store.

Hourly Events now drop four Dark Contracts during Main Events and 16 Dark Contracts when there is no Main Event. 

Tonberry Troubles

Tonberry Troubles

Tonberry Troubles is the Hall you want to get everything you need for your Heroes! The rewards in the Hall drops things like MP, AP, Hero Unlocks, Medals, Hero EXP, Unlock Power of King Skills, and so on. The Tonberry Trouble Hall has eight bosses and 20 minutes to complete it. Can you rise to the challenge?!

Monsters in Tonberry Troubles Guild Adventures Hall

  • Tricky Tonberry Level 1 – 50M HP
  • Tricky Tonberry Level 2 – 250M HP
  • Tricky Tonberry Level 3 – 500M HP
  • Terror Tonberry – 10B HP
  • Tricky Tonberry Level 4 – 1B HP
  • Tricky Tonberry Level 5 – 2B HP
  • Tricky Tonberry Level 6 – 8B HP
  • Tyrant Tonberry – 25B HP

Potential Rewards in Tonberry Troubles

Overall Potential Rewards:

  • Medals
    • Hero Medals
      • Noctis, Luna, Prompto, Ignis, Gladiolus, Aranea, Ravus, Cindy, King Noctis, King Regis, Ardyn, Gentiana, Veteran Prompto, as well as Veteran Gladiolus
    • Heroic Medals
      • Noctis, Luna, Prompto, Ignis, Gladiolus, Aranea, Ravus, Cindy, King Noctis, Ardyn
    • Mythic Medals
      • Noctis, Luna, Prompto, Ignis, Gladiolus, Aranea, Ravus, Cindy, in addition to Ardyn
    • Regal Medals
      • Noctis, Luna, Prompto, Ignis, Gladiolus, Aranea, Ravus, Cindy, King Noctis, Iris along with Ardyn
    • Dark Medals
      • Noctis, Luna, Ignis, Aranea, Ravus, Cindy, Iris, King Noctis, plus Ardyn
  • Mastery Point
    • Noctis, Luna, Prompto, Ignis, Gladio, Aranea, Ravus, Cindy, Iris, King Noctis, King Regis, Ardyn,  Gentiana, Veteran Prompto, in addition to Veteran Gladiolus Mastery Points
  • MP
    • Noctis, Luna, Prompto, Ignis, Gladio, Aranea, Ravus, Cindy, Iris, King Noctis, King Regis, Ardyn, Gentiana, Veteran Prompto, as well as Veteran Gladiolus MP
  • Hero Unlock
    • Noctis, Luna, Prompto, Ignis, Gladio, Aranea, Ravus, Cindy, Iris, King Noctis, King Regis, Ardyn, along with Gentiana Hero Unlocks
  • Hero EXP
    • Noctis, Luna, Prompto, Ignis, Gladio, Aranea, Ravus, Cindy, Iris, King Noctis, King Regis, Ardyn,  Gentiana, Veteran Prompto, also including Veteran Gladiolus Hero EXP
  • AP
    • Noctis, Luna, Prompto, Ignis, Gladio, Aranea, Ravus, Cindy, Iris, King Noctis, King Regis, Ardyn, Gentiana, Veteran Prompto, as well as Veteran Gladiolus AP
  • Power of King Skills Unlock
    • Power of Kings Skills, Unlock and Upgrade Medals
    • Advanced Power of Kings Medals
    • Power of Queens Unlock and Upgrade Medals

Challenge of the Hexatheon

Challenge of the Hexatheon

Do you need any Monster Eggs, Stones, or perhaps some Astral Sigils? Then the Challenge of the Hexatheon Hall is the one you want! This Hall has six bosses, but you also only have 20 minutes to accomplish your journey though Hexatheon.

Monsters in the Challenge of the Hexatheon Guild Adventures Hall

  • Summoned Bandersnatch – 50M HP
  • Champion Havoc Fang – 1B HP
  • War-Trained Iseultalon – 3B HP
  • Summoned Reapertail – 6B HP
  • Champion Wyvern – 12B HP
  • War-Trained Giant – 24B HP

Potential Rewards in Challenge of the Hexatheon

Overall Potential Rewards:

  • Monster Eggs
    • Chaos Havoc Fang Egg
    • Nightwing Wyvern, Stormfeather Griffon, as well as Skyflower Champion Egg
    • Umbral Tonberry King Egg
  • Monster Hatching Stones
    • Chaos Havoc Fang Hatching Stones
    • Nightwing Wyvern, Stormfeather Griffon, in addition to Skyflower Champion Hatching Stones
    • Umbral Tonberry King Hatching Stones
  • Astral/Mount Sigils
    • Shiva, Leviathan, Ifrit, Bahamut, Ramuh, along with Titan Empowerment Sigil Lv 1 to 4
    • War-Trained Chocobo Training Signets Level 1, 3, as well as 4
    • Empowered War-Trained Chocobo Training Signets (Level 2)
    • Ebony Chocobo Training Signet

Resourceful Retreat

Resourceful Retreat

Building up your Empire all-around is essential to your game. The Resourceful Retreat Hall provides Resources, Speed Ups, Research items, and even some currency to help out. This Hall has eight bosses, and just like the other two halls, it gives you 20 minutes to attempt to defeat the Monsters.

Monsters in the Resources Retreat Guild Adventures Hall

  • Barbed Cactuar – 50M HP
  • Stinky Malboro – 250M HP
  • Aggressive Garulessa – 500M HP
  • Evil Moogle – 5B MP
  • Irate Daggerquill – 1.25B HP
  • Frenzied Grenade – 2.5B HP
  • Violent Kingatrice – 5B HP
  • Sinister Moogle – 20B HP

Potential Rewards in Resourceful Retreat

Overall Potential Rewards:

  • Research
    • Dark World Economics
    • Demigod Defense Research
    • Dark Advanced Combat Research Tomes Level 1, 2, and 3
  • Resources
    • T1/T2 Dark Food, Metal, Stone, Energy, also Gil
  • Speed Ups
    • Dark World Speed Ups 
      • 8 hours, 24 hours, three days, 20 days, 30 days
    • Infused Dark World Speed Ups
      • 8 hours, 12 hours, three days, seven days, 30 days
  • Currency:
    • Dark Gemstones and also Radiant Gemstones

Beastly Behemoth Dungeon

The Special Edition Beastly Behemoth Dungeon comes and goes. While it drops some of the items from the three other Halls, it also contains the new Behemoth King Gems and King Behemoth’s Hunting Core. There are five monsters, and just like the others, you have 20 minutes to defeat them.

Monsters in the Beastly Behemoth Dungeon

  • Behemoth Lv 1
  • Behemoth Lv 2
  • Behemoth Lv 3
  • King Behemoth
  • Dread Behemoth

Potential Rewards in Beastly Behemoth Dungeon

Behemoth Gems

The Behemoth Dungeon drops Behemoth King Grab Bag Gem Chests, which contains four new Gems.

The Royal Gem (black) aids your Troops by boosting Hero Attack Bonus while also increasing your Dark Troop HP as well as Armor. The Oasis Gem (standard blue gem) assists your Mercenaries by increasing Dark Mercenary HP in addition to Armor while providing a boost with Hero Critical Hit and Damage. The Crimson (red) Gem supports your Dark Elementals by advancing Dark Elemental HP and Armor while also aiding your Heroes Attack Bonus. Last but not least, the Cocytus (Paragon blue) Gem. This Gem helps with what I call liquid gold, aka our MP by increasing the Max MP and MP Recovery too. This Gem also provides Dark Enemy boosts such as Dark Enemy Attack Resistance and Mercenary as well as Elemental Attack.

King Behemoth Hunting Core

King Behemoth’s Hunting Core promotes benefits that will advance your Empire even more. For instance, this Core provides some Monster boosts. Such as Hero Attack Streak, Additional Streak per Attack, Max MP, Hero Attack Bonus, MP Recovery, Hero Critical Hit along with Hero Critical Damage. While this Core is excellent for your Monster hitting, it also benefits your Troops. For Example, it provides Armor and HP for your Dark Troops, Mercenaries as well as Elementals. Equally importantly as well as Dark Enemy Attack Resistance for the three types of Troops as well.

Additional overall potential drops:

  • Dark Chaotic Building Blueprints
  • Research
    • Infused Dark Mercenaries and Chaotic Dark Elemental Troops Research Tomes
    • Unlock Lv 7/8 World Mercenaries
    • Unlock Lv 3-5 Dark World Elemental Troops
  • Speed Ups
    • 24-hour Infused Dark World Speed Up
  • Hero Unlocks
    • Gentiana, Ravus, Gladiolus, Aranea, King Regis, Cindy, King Noctis, Iris, Ardyn, Ignis, as well as Luna Hero Unlocks
  • Astral Sigils
    • Shiva, Leviathan, Ifrit, Bahamut, Ramuh, along with Titan Empowerment Sigil Lv 1 to 4
  • Medals:
    • Hero Medals
      • Noctis, Luna, Prompto, Ignis, Gladiolus, Aranea, Ravus, Cindy, King Noctis, King Regis, Ardyn, Gentiana, as well as Veteran Prompto
    • Heroic Medals
      • Noctis, Luna, Prompto, Ignis, Gladiolus, Aranea, Ravus, Cindy, King Noctis, Ardyn
    • Mythic Medals
      • Noctis, Luna, Prompto, Ignis, Gladiolus, Aranea, Ravus, Cindy, in addition to Ardyn
    • Regal Medals
      • Noctis, Luna, Prompto, Ignis, Gladiolus, Aranea, Ravus, Cindy, King Noctis, Iris along with Ardyn
    • Dark Medals
      • Noctis, Luna, Ignis, Aranea, Ravus, Cindy, Iris, King Noctis, plus Ardyn
  • Resources
    • T2 Dark Gil, Food, Metal, Energy, along with Stone

Mines of Darkness Arena

(October 4th, 2019)

The miners have tirelessly dug up and hit a nerve and may or may not have ticked off the Hobgoblins! Take on this Hall with your Guild and defeat the monsters. If you need Prints for your Empire, such as Building or Expansion prints, then this is the place to go! The Mines of Darkness Arena is very similar to the Tonberry Troubles Arena in terms of running it (yes, including that pain in the butt level four!). This Hall has eight monsters, and you have 20 minutes to kick their tushies.

Monsters in Mines of Darkness Arena

  • Hardy Hobgoblin Lv 1 – 37.5M HP
  • Hardy Hobgoblin Lv 2 – 188M HP
  • Hardy Hobgoblin Lv 3 – 375M HP
  • Heinous Hobgoblin – 7.5B HP
  • Hardy Hobgoblin Lv 4 – 750M HP
  • Hardy Hobgoblin Lv 5 – 1.5B HP
  • Hardy Hobgoblin Lv 6 – 6B HP
  • Horrific Hobgoblin – 18.8B HP

Potential Rewards in Mines of Darkness Arena

  • Building Blueprints
    • Royal, Divine, Exalted, Elite, Majestic, Grandiose, in addition to Master Grandiose
    • Dark World, Royal, Master, Corrupted, Chaotic, Infused, plus Resplendent Building Blueprints
  • Expansion Prints
    • Empire Expansion Blueprints, Royal, and Exalted Expansion Prints
    • Dark Empire Expansion Blueprints, Chaotic, as well as Corruption Expansion Prints
  • Garrison in addition to Dark Chaotic Garrison Blueprints
  • Wonder and Dark Chaotic Wonder Blueprints
  • Auxiliary Building Blueprints
    • Mercenary Fighting Pits, Arcanaeum, Proving Grounds, Magitek Converter, Elemancy Hall, Monster Ranch, Crystal Nexus, Monster Pen, Mythic Forge, Oracle Temple, Commanders Hall, Ignis Diner, along with Defense Ministry
    • Dark Foundry, Defense Ministry, as well as Strategy Hall Building Blueprints
    • Dark, Master, also Elite Dark Auxiliary Building Blueprints

Tips and Tricks

Communication

For starters, PLAN AHEAD. Send a message in Guild Mail, Guild Chat, Line, or whatever the form of communication the Guild uses and plan. Teamwork is crucial. You want to make sure you have enough players participating, at least so the halls can be completed in a timely manner. 

Wait for all your Guildmates who are attending to enter the hall BEFORE starting, since the time is limited. As well as Free to Play players being limited on contracts, it is better to help them utilize it, so nothing gets wasted. Typically when the majority joins, we countdown to go. Doing so will help ensure the Guildmates to get their butts in gear as well as lets all the Guildmembers hit in sync. 

With the new Guild Chat features, you may now @guild to draw some more attention or give a timeframe of when you would like to run halls. For example, I tag my guild to notify them I will be running in about ten minutes while posting on our Line room. Doing so gives them time to prepare or change their Gear and Hero if they wish to participate.

If your Guild is not very active or you have a deadline, ask around and see if there is a Hall room in-game and join it. It is usually server-based as you can only join Guilds across Realms on your server. Generally, some people will post when they are hosting as well as open doors to those who would like to join. Or you can ask who is running a specific hall and hope for a response.

Speed Run

If you think you need to shave off some of the time that it takes for your Guild to hit a Monster. Then leave the hall as soon as the Monster is killed or takes damage and reenter the hall and hit immediately. Shaving off a few seconds can add up, especially if the ending is a stretch for you.

Order of the Heroes

Throw a Hero into the Order of the Hunt in your Order of the Heroes. The Dark Order of the Hunt provides a Physical Damage Bonus, Dungeon HP Bonus, as well as a Dungeon Stamina Bonus.

Boosts

There are two boosts you can use for the Dark Guild Adventure Hall. Search it in your inventory to see if you have them! Make sure to apply them BEFORE you enter the halls. 

Guild Adventure’s Hall: Increases Healing Bonus

Guild Adventure Boost

Guild Adventure’s Hall: Physical Damage Bonus

Research

Then complete the first row in your Adventure Research tree to boost your Dungeon Stats. The Adventure Research Tree has Dungeon Health Boost, Dungeon Physical Damage Boost, plus Dungeon Healing (only effective for Dark Healing Touch as well as Dark Holy Light).

Adventurer Research

Gear

Next step, make sure your Warren Gear is equipped to whichever Hero that you plan to use in the Hall. Believe it or not, this is a prevalent and forgetful mistake made. 

Dungeon Gems

The Four Dungeon Gems will help you with the hall. Make sure to equip them! Check out the Gemtastic Chests in your Store to purchase with loyalty if they are not maxed out. 

The Dungeoneer Attack Gem provides Dungeon Physical Damage Bonus

This beautiful Dungeoneer Health Gem aids your Hero with a Dungeon HP Bonus

The Dungeoneer Stamina Gem boosts your Dungeon Stamina Bonus

Lastly, this Dungeoneer Paragon Gem gives you all three of the boosts I just mentioned above. It increases your Dungeon Physical Damage, Dungeon HP as well as Dungeon Stamina Bonus

Heroes

King Noctis, Gentiana, Ignis, Cindy, Ravus, and last but not least, Veteran Prompto specializes in Dark Abilities in the Guild Adventure Hall. While Noctis and Luna make a comeback in the halls as they level up to 400. On the other hand, Veteran Gladiolus seems to be able to run the Hall as well but only by Basic Attacks. Maybe when he releases more levels, he will be stronger.

Abilities

Make sure to maximize the Dungeon Dark Bonus in their Hero Skill Trees to get the most of the hit. The Basic Attack is free, the special ability in the middle costs 15 Stamina per run, and the last one requires 40 per hit.  

Noctis gives you Basic Attack, Warp Strike, in addition to Link Strike

Luna delivers Basic Attack, Healing Touch, along with Holy Light

King Noctis, similar to Noctis’ abilities, aids you with Basic Dark Attack, Dark Warp Strike, as well as Dark Link Strike

Gentiana, identical to Luna, provides Basic Dark Attack, Dark Healing Touch, plus Dark Holy Light

Gentiana abilities

Cindy has Prompto’s old abilities on steroids giving Basic Dark Attack, Dark Lucky Shot, and Dark Concussive Shot

Cindy's Abilities

Ignis and Ravus both use Basic Dark Attack, Sagefire Attack, along with Sagefire Explosion

Ignis Abilities

Veteran Prompto awards you in the Hall with Basic Dark Attack, Veteran Lucky Shot, as well as Veteran Concussive Shot

Veteran Gladiolus I guess he wants to stay basic with his Basic Attack

Limit Breaks

The messenger of the Gods, Gentiana, also has Limit Breaks in her Mastery Tree that you can use to enchant your Warren Knight Gear Pieces. With that in mind, it will help boost your damage in the Guild Adventure Hall. Each of the Enhancement durations is 90 days long.

Your Warren Knight’s Breastplate Armor requires 10,000 Dungeon Healing Reagent and boosts Dungeon Healing Bonus. While the Polearm Weapon requires 10,000 Dungeon Attack Reagents to increase your Dungeon Physical Damage Bonus. Together with Faceguard Helmet, which requires 10,000 Dungeon Health Reagent and can be enhanced to assist with your Dungeon HP Bonus. Lastly, your Warren Knight’s Boots requires you to use 10,000 Dungeon Stamina Reagent for you to boost your Dungeon Stamina Bonus.

Forts

(August 24th, 2019)

The Neutral Realm Event: Disputed Realm contains Forts for you to have the ability to capture. Claiming these Forts, in this case, in order for you to tack on even more Dungeon HP, Physical Damage, Healing, as well as your Stamina Bonuses too. You can level up your Forts to increase your benefits even further. The Forts currently max at level ten.

On the other hand, if you cannot claim them, then do not worry. If a Guild member manages to snag a few, then their Guild Bonuses contain the same bonuses but on a smaller scale. Although the beautiful thing about this is these boosts do stack, so the more your Guild has, the better! While the help may not seem vastly beyond amazing, on the positive side, it does add up rather nicely. To clarify, you can see the benefits in the photo below.

As you can see, these Forts benefit you and your Guild just like the Supreme Vaults do. So encourage your Guild to claim them next time the events come around not just only to help your Halls but overall Troop boosts and so on.

Conclusion

In conclusion, all things considered, these boosts combined you can become a force to be reckoned with in the Guild Adventure Halls. What are some of the stuff in relates to the Hall you hope to see in the future? For Example, I would love to see a new Dungeon Gear Set to add to all these bonuses we currently have. Also, another thing I would love to see would be Autoplay. I will admit, as much as I like the ability to earn these content free through Dark Contracts, I tend to get sleepy attempting to run the Halls. I know, sounds lazy but I am pretty sure you can relate. Or is there content drops you hope to see soon? 

Which Dark Guild Adventure Hall are you looking forward to the most? Also, do you have any tips or tricks in mind that you would like to share with us? Lastly, comment below or join us on Social Media, aka Line and Discord and chat with us!


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12 Comments
  1. Ro Berto says

    I have all heroes, but only using Gentiana. As I can’t buy packs, seems she is the best hero for Hall, right?

    1. ConcreteRos3
      ConcreteRos3 says

      Hello Ro Berto!

      As of right now, Veteran Prompto and recently with the Noctis 400 release (assuming your Dungeon stats maxed in skill tree) are the best options for the hall.

  2. WuTangClanX says

    Which hero’s #2 special attack does the most damage, assuming their dungeon skill is maxed out?

    1. ConcreteRos3
      ConcreteRos3 says

      As of right now, assuming their dungeon skills are maxed out, Veteran Prompto and Noctis (since the Level 400 release) are the best options to use in the hall.

  3. Rachel Rodriguez says

    You said you have Guild Adventure Hall unlocks?

    1. Dale says

      Yes, how to we find the unlock for this? I wish there were more competitions where we could compete to get an unlock.

      1. ConcreteRos3
        ConcreteRos3 says

        Hello ,
        If your Guildmates have Adventure Halls S1/S2 used to be able to run a hall and it would drop the unlock for it pretty generously.

        Ask in our Line group or Discord page if anyone has one along with the Server you are in! (You have to be in the same server with the person in order for you to get the unlock) I am sure someone will gladly give one away ❤️

        Hope you have a wonderful week!
        Rose

  4. Bryant_Bennet
    Bryant_Bennet says

    How to get the Dungeon Attack Reagent ?

    1. ConcreteRos3
      ConcreteRos3 says

      Hello Bryant, you can only get Dungeon Attack Reagent from packs in the Gold Store so far that I am aware of!
      Have a wonderful weekend!
      Rose

  5. Stagmo says

    Thanks for the another great article, ConcreteRos3.

    One question: you mentioned under ‘hero unlocks’ that Veteran Prompto Hero Unlock is available from Tonberry Troubles Guild Hall. When will this become available? I have just run Tonberry hall 3-4 times, but still didn’t get it.

    1. ConcreteRos3
      ConcreteRos3 says

      It is always nice hearing feedback so I know what to work on, thank you!

      I checked the article as I should have not noted that, when I was updating it as I was going I managed to just add it all in by pure excitement, I have fixed it now. When it does become available which assuming it will eventually I will be sure to update it!

      Thank you once again and have a fabulous day!
      Rose

      1. Stagmo says

        hmm….I hope the veteran prompto unlock will be available in tonberry hall sooner rather than later.

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