Today, the Hub turns to take a look at another important building: The Crystal Nexus. This building contains Crystal Cores that provide bonuses for your Empire. These bonuses engage when the Crystals are activated, and each lasts for a specific length of time. There is a cooldown for each bonus that limits the number of times they can be used in a set period. Each level of building unlocks a different type of Core, each with its own specific use.
Let’s examine each of these Cores, and see their effects and cooldown times. Find out which ones are right for your goals!
What are Cores and Where do I Find Them?
Cores are found in the Crystal Nexus. You can equip/activate up to four normal Cores at a time, and one Special Slot Core. Cores are generally purchasable or won in Events. They are a timed boost, so you activate them using the “Activate All” button. There are tons to choose from! As you can see from the top row below, you can set up presets for your most commonly used Cores (Monster, Defense, Offense, Crystal, etc).
Dark World Cores
These Cores are only for use in the new Dark World. They can be found in the Moogle Market, won in Events, or purchased. The below stats are examples of Level 6. You can see all the cores and stats by going into the Nexus and poking on the locked Core.
Dark World Warrior Core
- Dark Warrior Attack: 7%
- Dark Warrior Armor: 7%
- Dark Warrior Health: 2.5%
- Duration: 4 hours
- Cooldown: 30 minutes
Elite Dark World Warrior Core
- Dark Warrior Attack: 20%
- Dark Warrior Armor: 20%
- Dark Warrior Health: 10%
- Duration: 4 hours
- Cooldown: 30 minutes
Dark World Mage Core
- Dark Mage Attack: 7%
- Dark Mage Armor: 7%
- Dark Mage Health: 2.5%
- Duration: 4 hours
- Cooldown: 30 minutes
Elite Dark World Mage Core
- Dark Mage Attack: 20%
- Dark Mage Armor: 20%
- Dark Mage Health: 10%
- Duration: 4 hours
- Cooldown: 30 minutes
Dark World Cavalry Core
- Dark Cavalry Attack: 7%
- Dark Cavalry Armor: 7%
- Dark Cavalry Health: 2.5%
- Duration: 4 hours
- Cooldown: 30 minutes
Elite Dark World Cavalry Core
- Dark Cavalry Attack: 20%
- Dark Cavalry Armor: 20%
- Dark Cavalry Health: 10%
- Duration: 4 hours
- Cooldown: 30 minutes
Dark World Rally Core
- Dark Crystal Assault Rally Attack: 7%
- Dark Crystal Holding Attack: 7%
- Dark Crystal Assault Rally Health: 7%
- Dark Crystal Defense Health: 7%
- Duration: 4 hours
- Cooldown: 30 minutes
Elite Dark World Rally Core
- Dark Crystal Assault Rally Attack: 20%
- Dark Crystal Holding Attack: 20%
- Dark Crystal Assault Rally Health: 10%
- Dark Crystal Defense Health: 10%
- Duration: 4 hours
- Cooldown: 30 minutes
Dark World City Assault Core
- Dark City Rally Attack: 7%
- Dark Cripple HP: 7%
- Dark Armor Piercing: 7%
- Duration: 4 hours
- Cooldown: 30 minutes
Elite Dark World City Assault Core
- Dark City Rally Attack: 20%
- Dark Cripple HP: 10%
- Dark Armor Piercing: 20%
- Duration: 4 hours
- Cooldown: 30 minutes
Dark World Troop Attack Core
- Dark March Size: +3,500
- Dark Troop Attack: 7%
- Duration: 4 hours
- Cooldown: 30 minutes
Elite Dark World Troop Attack Core
- Dark March Size: +9,600
- Dark Troop Attack: 20%
- Duration: 4 hours
- Cooldown: 30 minutes
Dark World Troop Armor Core
- Dark Troop Armor: 7%
- Duration: 4 hours
- Cooldown: 30 minutes
Elite Dark World Troop Armor Core
- Dark Troop Armor: 20%
- Duration: 4 hours
- Cooldown: 30 minutes
Dark World Troop Health Core
- Dark Rally Capacity: +12,500
- Dark Troop Health: 7%
- Duration: 4 hours
- Cooldown: 30 minutes
Elite Dark World Troop Health Core
- Dark Rally Capacity: +37,800
- Dark Troop Health: 20%
- Duration: 4 hours
- Cooldown: 30 minutes
Creature Core
Boosts for Dark Mounts
- War Trained Chocobo Attack
- Dark Elemental Attack with Mount
- Dark Troop Attack with Mount
- Dark Merc Attack with Mount
- Mount Attack Bonus
- Ebony Chocobo Attack Bonus
- Sinistercorn Attack Bonus
Dark Daemons Core
Boosts for Dark Mercs
- Dark Guardian Attack/HP
- Dark Jugg Attack/HP
- Dark Airship Attack/HP
- Dark Mech Attack/HP
Ardyn’s Corrupted Soul Core
Boosts for Rallies
- Dark Troop Attack
- Dark Rally Attack
- Rally Attack Resistance
- Disputed Realms Dark Rally Attack
- Disputed Realms Dark Rally HP
- Battle Mark: Dark Rally Attack Overdrive
Dark Meteorite Core
Boosts for Dark Troops and Dark Elemental Troops
- Dark Elemental Attack/HP/Armor
- Dark Elemental Troop Attack with Hero Attack/HP/Armor
- Dark Lightning Troop Attack
- Dark Earth Attack
- Dark Ice Attack
- Dark Fire Attack
Meteorite Core
Boosts for Forts and Vaults
- Vault Dark Troop Attack/HP
- Disputed Realms Dark Defense Attack/HP/Armor
Astral Shard Core
Boosts for Astrals
- Bahamut/Shiva/Levi/Ifrit/Titan/Ramuh Attack Bonus
- Dark Astral Attack Bonus
Gilgamesh’s Blade Fragment Core
Boosts for Hero and Dungeon
- Hero Attack Bonus
- Hero Crit Hit Bonus
- Hero Attack Streak
- Max MP
- Dungeon HP/Stamina/Physical Damage Bonus
Outrageous Core
Decreases the effectiveness of enemy Monster Troops
- 5.5.% Dark Monster Troop Attack Resistance
- 2T% Dark Monster Troop Cripple HP
- 5.5T% Dark Monster Troop Armor Piercing
Clouded Starlight Core
Increases the effectiveness of Astrals
- 400T% Dark Astral Attack Bonus
- 150B% Dark Astral Armor Bonus
- 100T% Dark Astral Attack Resistance
- 15K% Dark Astral Regeneration Speed
Striking Celestine Core
Increases the Attack Bonuses of Astrals
- 20T% Dark Ifrit Attack
- 15T% Dark Shiva Attack
- 56.5T% Dark Levi Attack
- 8.5T% Titan Attack
- 22.5T% Ramuh Attack
- 5.4T% Bahamut Attack
Stolid Shimmering Core
Increases Attack/Armor/HP of Dark Core Troops
- 1.3KT% Dark Core Troop Attack
- 3.8KT% Dark Core Troop Health
- 3KT% Dark Core Troop Armor
Vigilant Valor Core
Unlocks and enhances Order of Heroes Bonuses
- 1.2B% Luna Order of Heroes: Dark City Defense Attack
- 625B% Luna Order of Heroes: Dark City Defense HP
- 1.9T% Luna Order of Heroes: Dark City Defense Armor
- 70T% Glauca Order of Heroes: Dark City Assault Attack
- 35T% Glauca Order of Heroes: Dark City Assault HP
- 105T% Glauca Order of Heroes: Dark City Assault Armor
- 1.2T% King Regis Order of Heroes: Dark Crystal Holding Attack
- 625B% King Regis Order of Heroes: Dark Crystal Holding HP
- 1.9T% King Regis Order of Heroes: Dark Crystal Holding Armor
Destructive Barricade Core
Bonuses for Dark Siege
- Dark Siege Engine Attack: 50T%
- Dark Siege Engine Armor: 120T%
- Dark Siege Engine HP: 40T%
- Leviathan Siege Specialty: 200%
- Dark Siege Attack with Cindy: 30T%
- Dark Siege Attack with Cindy: 20T%
- Dark Siege Attack with Cindy: 60T%
Alluring Glimmer Core
Bonuses for Dark Traps
- Dark Trap Attack: 50T%
- Dark Trap Armor: 90T%
- Dark Trap HP: 30T%
- Shiva Trap Specialty: 200%
- Dark Trap Attack with Cindy: 20T%
- Dark Trap Health with Cindy: 15T%
- Dark Trap Armor with Cindy: 45T%
Dark Sorcery Core
Bonuses for Dark Elementals
- Crepera: Dark Elemental Attack: 12T%
- Crepera: Dark Elemental Health: 20T%
- Crepera: Dark Elemental Armor: 60T%
- Dark Elemental Attack: 30T%
- Dark Elemental HP: 20T%
- Dark Elemental Armor: 60T%
- Dark Elemental Attack Multiplier with Ramuh: 100%
- Dark Elemental March Size: 250B
- Dark Elemental Rally Capacity: 750B
- Dark Elemental Synergy: 10T%
Stones of Fortitude Core
Bonuses for Dark Mercs
- Crepera: Dark Merc Attack: 12T%
- Crepera: Dark Merc Health: 15T%
- Crepera: Dark Merc Armor: 45T%
- Dark Fire Synergy: Jugg/Airship 8T%
- Dark Merc March Size; 250B
- Dark Merc Rally Capacity: 750B
- Dark Merc Attack: 25T%
- Dark Merc HP: 20T%
- Dark Merc Armor: 60T%
Recoil Strength Core
Bonuses for Debuffs
- Dark Core Troop Attack Resistance: 5T%
- Dark Core Troop Cripple HP: 5T%
- Dark Core Troop Armor Piercing: 15T%
- Dark Merc Attack Resistance: 5T%
- Dark Merc Cripple HP: 4T%
- Dark Merc Armor Piercing: 12T%
- Dark Elemental Attack Resistance: 5T%
- Dark Elemental Cripple HP: 5T%
- Dark Elemental Armor Piercing: 15T%
- Sabotage Enemy Defense Troops Supplies Potency: 6T%
- Sabotage Enemy Magical Troop Supplies Potency: 6T%
Empire Purging Core
Bonuses for Dark City Assaults
- Dark City Assault Attack: 10T%
- Dark City Assault Attack Multiplier: 100%
- Dark City Assault HP: 8T%
- Dark City Assault Armor: 24T%
- Dark City Rally Attack: 3T%
Royal Core Troops Core
Royal Core Troop stats for both Attack and Defense
- 500% Royal Dark Core Attack
- 250% Royal Dark Core Troop HP
- 750% Royal Dark Core Troop Armor
- 500% Royal Dark Core Assault Attack
- 250% Royal Dark Core Assault HP
- 750% Royal Dark Core Assault Armor
- 500T% Dark Core Troop Attack Resistance
- 250T% Dark Core Troop Cripple HP
- 750T% Dark Core Troop Attack Armor Piercing
Royal Merc Troops Core
Royal Dark Merc Stats for both Attack and Defense
- 500% Royal Dark Mercenary Attack
- 250% Royal Dark Mercenary HP
- 750% Royal Dark Mercenary Armor
- 500T% Dark Core Troop Attack Resistance
- 250T% Dark Core Troop Cripple HP
- 750T% Dark Core Troop Attack Armor Piercing
Kings of the Past Core
Royal Dark City Defense stats and Kings of Lucis stats.
- 2KT% Kings of Lucis: Dark Troop Attack Bonus
- 1KT% Kings of Lucis: Dark Troop HP Bonus
- 3KT% Kings of Lucis: Dark Troop Armor Bonus
- 500T% Royal Dark City Defense Attack
- 250T% Royal Dark City Defense Armor
- 750T% Royal Dark City Defense HP
Aggressive Assault Core
Dark Royal Troop boosts for Attack and Crystal boosts
- 500T% Royal Dark City Assault Attack
- 250T% Royal Dark City Assault HP
- 750T% Royal Dark City Assault Armor
- 500T% Dark Crystal Assault Attack
- 250T% Dark Crystal Assault HP
- 750T% Dark Crystal Assault Armor
Empire Security
Royal Defensive boosts for City, Core, and Guardians.
- 4.5K% Royal Dark City Defense Attack
- 1.5K% Royal Dark City Defense HP
- 1.5K% Royal Dark City Defense Armor
- 4.5k% Royal Dark Core Defending Attack
- 1.5k% Royal Dark Core Defending HP
- 1.5k% Royal Dark Core Defending Armor
- 4.5k% Royal Dark Guardian Attack
- 1.5k% Royal Dark Guardian HP
- 1.5k% Royal Dark Guardian Armor
Hostile Assailant
Offensive boosts with Royal stats and debuffs.
- 4.5K% Royal Dark City Assault Attack
- 1.5K% Royal Dark City Assault HP
- 1.5K% Royal Dark City Assault Armor
- 4.5k% Royal Dark Rally Attack
- 1.5k% Royal Dark Rally HP
- 1.5k% Royal Dark Rally Armor
- 1.5KT% Dark Enemy Attack Resistance
- 1.5KT% Dark Cripple HP
- 1.5KT% Dark Armor Piercing
Sovereign Leader
Crystal, Disputed Realms, Vaults, and Sentries.
- 12k% Royal Dark Crystal Attack
- 4K% Royal Dark Crystal HP
- 4K% Royal Dark Crystal Armor
- 12KT% Disputed Realms Dark Troop Attack
- 4KT% Disputed Realms Dark Troop HP
- 4KT% Disputed Realms Dark Troop Armor
- 12KT% Vault Dark Troop Attack
- 4KT% Vault Dark Troop HP
- 4KT% Vault Dark Troop Armor
- 12KT% Dark Sentry Troop Attack
- 4KT% Dark Sentry Troop HP
- 4KT% Dark Sentry Troop Armor
Military Expansion
Training buffs
- 400% Dark Troop Training Speed
- 400% Dark Mercenaries Training Speed
- +20T Mercenary Training Queue
Civil Architect
Construction Buffs
- 200% Dark Construction Speed
- 200% Dark Infused Construction Speed
- 200% Resplendent Construction Speed
- 200% Luminous Construction Speed
- 200% Dark RSS Cost Efficiency- Construction Bonus
- 200% Dark RSS (T2) Cost Efficiency- Construction Bonus
- 200% Dark RSS (T3) Cost Efficiency- Construction Bonus
- 200% Dark RSS (T4) Cost Efficiency- Construction Bonus
Breakthrough Analysis
Research Buffs
- 100% Dark T2 Research Speed
- 100% Infused Dark Research Speed
- 100% Resplendent Research Speed
- 100% Luminous Research Speed
- 100% Dark Resource T1 Cost Efficiency – All Research
- 100% Dark Resource T2 Cost Efficiency – All Research
- 100% Dark Resource T3 Cost Efficiency – All Research
- 100% Dark Resource T4 Cost Efficiency – All Research
Core Troops Superb
- 120K% Royal Dark Core Troop Attack
- 60K% Royal Dark Core Troop HP
- 120K% Royal Dark Core Troop Armor
- 100% Dark Training Speed
Merc Troops Superb
- 120K% Royal Dark Mercenary Attack
- 60K% Royal Dark Mercenary HP
- 120K% Royal Dark Mercenary Armor
- 100% Dark Mercenary Troop Training Speed
Monster Troops Superb
- 4K% Royal Dark Monster Attack
- 2K% Royal Dark Monster HP
- 4K% Royal Dark Monster Armor
- 100% T3/T4 Dark Monster Troop Training Speed
Elemental Troops Superb
- 80K% Royal Dark Elemental Attack
- 40K% Royal Dark Elemental HP
- 80K% Royal Dark Elemental Armor
- 100% Dark Elemental Essence Level 4 Promotion Cost Efficiency
Special Slot Cores
These can only be equipped in the Special Core Slot, which must be initially purchased before they can be used.
- Conquesting Capitals Core
- 12T% Capital Dark Assault Attack
- 6T% Capital Assault HP
- 18T% Capital Dark Assault Armor
- 12T% Capital Dark Rally Attack
- 6T% Capital Dark Rally HP
- 18T% Capital Dark Rally Armor
- 200% Capital Dark Assault Attack Multiplier
- Ancient Kings Core
- 4T% Kings of Lucis: Dark Troop Attack Bonus
- 7T% Kings of Lucis: Dark Troop Health Bonus
- 21T% Kings of Lucis: Dark Troop Armor Bonus
- 7T% Kings of Lucis: Dark Elemental Attack
- 10T% Kings of Lucis: Dark Elemental Health
- 30T% Kings of Lucis: Dark Elemental Armor
- 4T% Synergy: Astral & Kings of Lucis
- Thousands Assault Core
- 15T% Dark Crystal Assault Rally Attack
- 8T% Dark Crystal Assault Rally HP
- 24T% Dark Crystal Assault Rally Armor
- 15T% Vault Dark Troop Attack
- 8T% Vault Dark Troop HP
- 24T% Vault Dark Troop Armor
- 10T% Disputed Realms Dark Assault Attack
- 3T% Disputed Realms Dark Assault Health
- 9T% Disputed Realms Dark Assault Armor
- 200% Dark Siege Vault Assault Specialty
- 100% Dark Siege Crystal Assault Specialty
- 10T% Disputed Realms Dark Rally Attack
- Aggressive Assault Core
- 500T% Royal Dark City Assault Attack
- 250T% Royal Dark City Assault HP
- 750T% Royal Dark City Assault Armor
- 500T% Dark Crystal Assault Attack
- 250T% Dark Crystal Assault HP
- 750T% Dark Crystal Assault Armor
- Power of Royalty Core
- 300% Royal Dark Troop Attack
- 150% Royal Dark Troop HP
- 450% Royal Dark Troop Armor
- 1KT% Dark Troop Attack
- 500T% Dark Troop HP
- 1.5KT% Dark Troop Armor
- Unison Superb
- 1% Royal Dark Core Troop Attack Multiplier
- 1% Royal Dark Mercenary Attack Multiplier
- 1% Royal Dark Monster Attack Multiplier
- 1% Royal Dark Elemental Attack Multiplier
Deciding Which Cores to Use
This decision ultimately lands on what you’re trying to accomplish. Some Cores can be used both in Offensive and Defensive postures, while others are more targeted. Listed below are some of the more recent Cores (back about a year), and categorization of these. Note that some Cores appear in both the Attack and Defense categories. That’s due to the fact that they can potentially be used on either side. These are listed from the most recent and go back in time. Not listed are the older Cores, but you get the picture.
Attack
Hostile Assailant
Aggressive Assault Core
Kings of the Past Core
Royal Merc Troops Core
Royal Core Troops Core
Ancient Kings Core (Special)
Aggressive Assault (Special)
Power of Royalty (Special)
Empire Purging Core
Recoil Strength Core
Stones of Fortitude Core
Dark Sorcery Core
Destructive Barricade Core
Vigilant Valor Core
Stolid Shimmering Core
Striking Celestine Core
Clouded Starlight Core
Outrageous Core
Astral Shard Core
Dark Meteorite Core
Ardyn’s Corrupted Soul Core
Dark Daemons Core
Creature Core
Defense
Empire Security
Kings of the Past Core
Royal Merc Troops Core
Royal Core Troops Core
Recoil Strength Core
Ancient Kings Core (Special)
Power of Royalty (Special)
Stones of Fortitude Core
Dark Sorcery Core
Alluring Glimmer Core
Vigilant Valor Core
Stolid Shimmering Core
Clouded Starlight Core
Outrageous Core
Astral Shard Core
Dark Meteorite Core
Dark Daemons Core
Creature Core
Crystal
Sovereign Leader
Conquesting Capitals (Special)
Thousands Assault (Special)
Aggressive Assault (Special)
Aggressive Assault Core
Sovereign Leader
Meteorite Core
Training
Military Expansion
Construction
Civil Architect
Research
Breakthrough Analysis
Dungeon
Gilgamesh’s Blade Fragment Core
Permanent Nexus Cores; Pre-Dark World
Cores associated with your Nexus building level are always available, pending cooldown. They can be activated over and over and don’t disappear.
Adventurer’s Core
This Core makes all Quests Uncommon or better.
- Level 1 Nexus needed
- Prints needed: 50
- Duration :30 seconds
- Cooldown: 1 Day, 6 hours
Luminous Core
This Core increases March Size by 500.
- Level 2 Nexus needed
- Prints needed from Level 1: 500
- Duration: 1 hour
- Cooldown: 1 day, 12 hours
Spirestone Core
All Research speed increases by 50% with the Spirestone Core.
- Level 3 Nexus needed
- Prints needed from Level 2: 600
- Duration: 1 hour, 40 minutes
- Cooldown: 1 day, 12 hours
Emerald Core
The Emerald Core increases all Construction speed by 50%.
- Level 4 Nexus needed
- Prints needed from Level 3: 900
- Duration: 1 hour, 40 minutes
- Cooldown: 1 day, 12 hours
Tiger’s Eye Core
For use in hunting Monsters, this Core provides 100% Hero Attack, 1 bonus streak Attack and 50% Hero march speed.
- Level 5 Nexus needed
- Prints needed from Level 4: 1400
- Duration: 1 hour
- Cooldown: 1 day, 6 hours
Quickstone Core
Quickstone Core increases Attack march speed by 100%.
- Level 6 Nexus needed
- Prints needed from Level 5: 2,800
- Duration: 1 hour
- Cooldown: 1 day
Diamondsteel Core
City Defense HP and Armor is increased by 1,500% with the Diamondsteel Core.
- Level 7 Nexus needed
- Prints needed from Level 6: 5,000
- Duration: 12 hours
- Cooldown: 2 days, 12 hours
Abyssal Core
The Abyssal Core increases Troop Training speed by 200%.
- Level 8 Nexus needed
- Prints needed from Level 7: Pending
- Duration: 2 hours
- Cooldown: 1 day, 6 hours
Firefury Core
A fearsome Core, the Firefury Core has a City Assault Attack bonus of 3,000%.
- Level 9 Nexus needed
- Prints needed from Level 8: Pending
- Duration: 2 hours
- Cooldown: 2 days
Unconquerable Core
Not being capped is always a favorite. With the Unconquerable Core your Hero cannot be captured while the boost is active.
- Level 10 Nexus needed
- Prints needed from Level 9: Pending
- Duration: 20 minutes
- Cooldown: 2 days
Darkheart Core
Another Defensive Core, this brings City Defense Attack Bonus into play.
- City Defense Attack Bonus 2,500%
- Duration: 1 hour
- Cooldown: 1 day
Glacial Core
This Core is Mage based, and add Mage Attack and Armor.
- Mage Attack 2,000%
- Mage Armor 6,000%
- Duration: 2 hours
- Cooldown: 2 days
Blazing Core
The Blazing Core has Fire Elemental Boosts
- 39,000% Fire Elemental Troop Attack
- 13,000% Fire Elemental Troop HP
- 40,820% Fire Elemental Troop Armor
Daring Core
The Daring Core has Cavalry Attack, HP and Armor.
- 33,000% Cavalry Attack
- 11,000% Cavalry HP
- 34,540% Cavalry Armor
Freezing Core
The Freezing Core has boosts for your Ice Elementals
- 27,000% Ice Elemental Troop Attack
- 9,000% Ice Elemental Troop HP
- 28,260% Ice Elemental Troop Armor
Vitality Core
Mage Attack boosts are given by the Vitality Core
- 24,000% Mage Attack
- 8,000% Mage HP
- 25,120% Mage Armor
Sprouting Core
Appropriately named, the Sprouting Core gives Earth Elemental boosts
- 21,000% Earth Elemental Troop Attack
- 7,000% Earth Elemental HP
- 21,980% Earth Elemental Troop Armor
Sparking Core
The last of the Elemental Cores, the Sparking Core gives Lightning boosts.
- 18,000% Lightning Elemental Troop Attack
- 6,000% Lightning Elemental Troop HP
- 18,840% Lightning Elemental Troop Armor
Valor Core
The Valor Core has Warrior boosts
- 15,000% Warrior Attack
- 8,000% Warrior HP
- 15,700% Warrior Armor
Constitution Core
This Core gives Siege boosts
- 12,000% Siege Engine Attack
- 4,000% Siege Engine HP
- 12,560% Siege Engine Armor
Magitek Crafted Nexus Cores
Cores can now be crafted in the Magitek. These cores can be obtained through accumulating pieces from Core Chests and Events. Here is how you craft and utilize a Nexus core through the Converter.
First, craft the desired Core.
Next, open the Core Chest in your Inventory.
Then, go to your Nexus to activate the Core when desired.
Once Equipped, the Core will start timing down so be sure you’re ready to use it!
Combinable Cores
These cores are different from others. They can be combined to a higher level, for a greater boost.
Mythril Protection Core
This core is for Defense. It boosts City Defense HP, City Defense Armor, and Attack Resistance. A Level 6 Core increases these by 409,900%, with a 4-hour duration and a 30 minutes cooldown.
Crimson Onslaught Core
This Core is for attacking. It boosts City Assault Attack, City Assault HP, and Armor Piercing. A Level 6 Core increases these by 475,000%, 282,200%, and 606,500% respectively, with a 4-hour duration and a 30-minute cooldown.
Crystal Emperor Core
As its name implies, this Core is for the Crystal. It boosts Troop Attack and HP while attacking or occupying the Crystal. A Level 6 Core boosts these by 475,400%, with a 4-hour duration and a 30-minute cooldown.
Refined Conqueror Core
This Core is also for the Crystal. A Level 6 Core gives 2,000,000% Troop Attack and HP while occupying the Crystal and 2,000,000% Attack Resistance and Cripple HP while Attacking the Crystal. Duration is 4 hours with a 30-minute cooldown.
Refined Unstoppable Core
At Level 6, this Core gives 2,000,000% City Assault Attack Bonus, 2,552,000% City Assault Armor Bonus, and 1,187,200% Cripple Enemy HP. Duration is 4 hours with a 30-minute cooldown.
Refined Immovable Core
This Core gives 1,724,800% City Defense HP, 1,724,800% City Defense Armor and 1,724,800% Enemy Attack Resistance at Level 6. Duration is 4 hours with a 30-minute cooldown.
Hardy Quartz Crystal Core
This Core gives a maximum of 6,500,000% City Defense Armor, 2,000,000% Troop HP and +4,000,000 Training Queue with a 1-day duration and a 1-hour cooldown.
What’s Next
Learn about Enchantments, another type of short-term boost in The Enchantment Encyclopedia.
Want to read up about the best way to utilize your Hero MP? Check out Hero MP- Slay the Monsters!
Wondering about boosts without a time limit? Learn about the permanent boosts in the Oracle Temple in the Oracle Temple Guide for Pre and Post Dark World.
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Gracias, Alykat por la información. Luego podrían decir como defender la base y que heroe usar le agradecería esa información usted era la que estaba con los Bx$ yo estaba con ~Ink. ????
So after the initial cooldown period are each of the boosts permanent? Or is the duration period it?
They are permanent. You just have to wait to use them again for the cooldown period.
I took it simply for the loyalty bonus on the guild missions and the better mats. Getting at least uncommon mats or better is a huge benefit and the loyalty is at least 50.000 if you collect the missions with ignis
Shame you stop getting quest rewards at 50 or 51.
Firefury core seems really strong, but ill probably be using the uncapturable hero core the most and the diamondsteel core