Guide to Cor Leonis Hero Level 200
In this guide, you will see what skills Cor’s new hero levels will provide for your empire. You will also see what it takes to level him up with a handy Heroic and Mythic Medals chart included for your reference. See if the Immortal has what it takes to lead your troops to victory. Before you read on, please check out this picture of a chibi Cor Leonis:

Cor the Immortal
Known for his ability to survive even the worst of battles has earned Cor the nickname of “The Immortal”. At 15 years old, he took on the Trials of Gilgamesh and became the only person to survive the challenge. Does Cor have what it takes to bring your empire to greatness? Read on to find out…
Cor Hero Skills
While Cor’s Monster Hunting skills both in Eos and the GAH are pretty average, it’s the range of combat skills that make him shine. Whether you rally along with other guild members or bunker down in your empire, you’ll find the skills you need to be successful in the Hero Skills tree. At first, it looks like he is going to be a huge defensive hero until you open up Aegis of Defense and realize it’s for Forts and Garrisons. However, there is a node that utilizes Kingsglaive Ignis in the Order of Heroes for City Defense. You will only benefit from this extra boost as long as Cor is your active hero (but also have KG Ignis in any Order, of course).
Hero Skills Tree
Monster Tactics: Ruthless Monsters
- Unlocks the ability to attack Ruthless Monsters while Cor is active.
Requires hero level 101.
Max MP II
- Increases: Max Cor MP Multiplier Bonus (max 600%)
Requires hero level 115.
Hero Attack II
- Increases: Hero Attack Bonus (max 8,000%)
Requires hero level 113.
MP Recovery II
- Increases: MP Recovery (max 44B%)
Requires hero level 114.
Hero Critical Hit II
- Increases: Hero Critical Hit (max 50%)
Requires hero level 114.
Hero Streak II
- Increases: Hero Attack Streak (max 7)
Requires hero level 113.
Hero Critical Damage II
- Increases: Hero Critical Damage (max 85%)
Requires hero level 114.
Dungeon Dark Bonus II
- Increases: Guild Adventurers Hall
- Physical Damage Bonus (max 5M%)
- HP Bonus (max 2M%)
- Healing Bonus (Max 50,000%)
Requires hero level 115.
Royal Dark Elemental Troop Attack
- Increases: Royal Dark Elemental Attack (max 20,000%)
Requires hero level 116.
Royal Dark Elemental Troop HP
- Increases: Royal Dark Elemental HP (max 10,000%)
Requires hero level 116.
Royal Dark Elemental Troop Armor
- Increases: Royal Dark Elemental Armor (max 30,000%)
Requires hero level 115.
Royal Dark Mercenary Attack
- Increases: Royal Dark Mercenary Attack (max 40,000%)
Requires hero level 116.
Royal Dark Mercenary HP
- Increases: Royal Dark Mercenary HP (max 20,000%)
Requires hero level 116.
Royal Dark Mercenary Armor
- Increases: Royal Dark Mercenary Armor (max 60,000%)
Requires hero level 116.
Dark Astral Attack II
- Increases: Dark Astral Attack Bonus (max 1KT%)
Requires hero level 115.
Royal Dark Core Troop Attack
- Increases: Royal Dark Core Troop Attack (max 50,000%)
Requires hero level 116.
Royal Dark Core Troop HP
- Increases: Royal Dark Core Troop HP (max 25,000%)
Requires hero level 116.
Royal Dark Core Troop Armor
- Increases: Royal Dark Core Troop Armor (max 75,000%)
Requires hero level 116.
Dark Mount Attack
- Increases: Mount Attack Bonus (max 1KT%)
Requires hero level 115.
Rally for the Crown
- Increases: Royal Dark Rally
- Attack (max 25,000%)
- HP (max 13,000%)
- Armor (max 38,000%)
Requires hero level 116.
Aegis of Defense
- Increases: Royal Dark Fort Defense
- Attack (max 25,000%)
- HP (max 13,000%)
- Armor (max 38,000%)
- Increases: Dark Garrison
- Attack (max 3.5KT%)
- HP (max 2KT%)
Requires hero level 115.
Dark Bahamut Attack II
- Increases: Bahamut Attack Bonus (max 1.5KT%)
Requires hero level 115.
Kingsglaive Ignis Order of Heroes: Royal Dark City Defense
- Increases: Kingsglaive Ignis Order of Heroes:
- Royal Dark City Defense
- Attack (max 75,000%)
- HP (max 37,500%)
- Armor (max 112,500%)
Requires hero level 117.
- Royal Dark City Defense
Royal Dark Fire
- Increases: Royal Dark Fire
- Attack (max 10,000%)
- HP (max 5,000%)
- Armor (max 15,000%)
Requires hero level 116.
Royal Dark Core with Hero
- Increases: Royal Dark Core
- Attack with Hero (max 40,000%)
- HP with Hero (max 20,000%)
- Armor with Hero (max 60,000%)
Requires hero level 117.
Royal Dark Mercenaries with Hero
- Increases; Royal Dark Mercenary
- Attack with Hero (max 40,000%)
- HP with Hero (max 20,000%)
- Armor with Hero (max 60,000%)
Requires hero level 116.
Cor Mastery Skills
If you check out both Skills Trees, you will notice that MOST of Cor’s Mastery Skills are DOUBLE the stats of his Hero Skills. There are even a few that are more than double! Although his newest Masteries don’t start until you get him to level 119/120, which is in the range of the Heroic Medals and are cheaper than the Mythic Medals needed for 151-200.
There are some good increases to his Mirror Hero Troops, so that will be interesting to see if combat strategy changes from the Verstael Mirrors that are widely used today.
Mastery Skills Tree
Royal Dark Elemental Troop Attack
- Increases: Royal Dark Elemental Attack (max 40,000%)
Requires hero level 120.
Royal Dark Elemental Troop HP
- Increases: Royal Dark Elemental HP (max 20,000%)
Requires hero level 119.
Royal Dark Elemental Troop Armor
- Increases: Royal Dark Elemental Armor (max 60,000%)
Requires hero level 119.
Royal Dark Mercenary Attack
- Increases: Royal Dark Mercenary Attack (max 80,000%)
Requires hero level 120.
Royal Dark Mercenary HP
- Increases: Royal Dark Mercenary HP (max 40,000%)
Requires hero level 120.
Royal Dark Mercenary Armor
- Increases: Royal Dark Mercenary Armor (max 120,000%)
Requires hero level 119.
Royal Dark Core Troop Attack
- Increases: Royal Dark Core Troop Attack (max 100,000%)
Requires hero level 120.
Royal Dark Core Troop HP
- Increases: Royal Dark Core Troop HP (max 50,000%)
Requires hero level 120.
Royal Dark Core Troop Armor
- Increases: Royal Dark Core Troop Armor (max 150,000%)
Requires hero level 120.
Dark Astral Attack II
- Increases: Dark Astral Attack Bonus (max 2KT%)
Requires hero level 120.
Dark Mount Attack
- Increases: Mount Attack Bonus (max 2KT%)
Requires hero level 120.
Aegis of Defense
- Increases: Royal Dark Fort Defense
- Attack (max 50,000%)
- HP (max 25,000%)
- Armor (max 75,000%)
- Increases: Dark Garrison
- Attack (max 6.5KT%)
- HP (max 3KT%)
Requires hero level 119.
Rally for the Crown
- Increases: Royal Dark Rally
- Attack (max 50,000%)
- HP (max 25,000%)
- Armor (max 75,000%)
Requires hero level 119.
Dark Bahamut Attack II
- Increases: Bahamut Attack Bonus (max 3.5KT%)
Requires hero level 120.
Royal Dark Fire
- Increases: Royal Dark Fire
- Attack (max 20,000%)
- HP (max 10,000%)
- Armor (max 30,000%)
Requires hero level 120.
Mirror Hero Cor: All – Merc II
- Increases: Mirror Hero Cor:
- Royal Dark Mercenary
- Attack (max 90,000%)
- HP (max 45,000%)
- Armor (max 135,000%)
Requires hero level 120.
- Royal Dark Mercenary
Royal Dark Mercenaries with Hero
- Increases; Royal Dark Mercenary
- Attack with Hero (max 80,000%)
- HP with Hero (max 2400,000%)
- Armor with Hero (max 120,000%)
Requires hero level 120.
Mirror Hero Cor: City Defense II
- Increases: Mirror Hero Cor:
- Royal Dark City Defense
- Attack (max 75,000%)
- HP (max 37,500%)
- Armor (max 112,500%)
Requires hero level 120.
- Royal Dark City Defense
Immortal Rally
- Increases:
- Dark Rally Capacity (5T)
- Dark Mercenary Rally Capacity (max 5T)
Requires hero level 120.
Royal Dark Core with Hero
- Increases: Royal Dark Core
- Attack with Hero (max 80,000%)
- HP with Hero (max 40,000%)
- Armor with Hero (max 120,000%)
Requires hero level 120.
Guild Adventure Hall

Cor isn’t going to be a major contender in the Halls with a base attack of only 4500. This is even when you boost that with his combined damage of 6M% from both of his Dungeon Dark Bonus skills. But, if you have his third ability, you will still be able to hang out in the Guild Adventure Hall when running with fellow guild members and will be able to solo most of the Halls. So, if he is the only hero where you happen to have unlocked AutoPlay or have accidentally entered a Dungeon with him active (I do this all the time!), you’ll do just fine. As of the writing of this guide, Kingsglaive Prompto is the best hero to use in the Guild Adventure Hall.
Cor Medals Chart
I used a previous hero’s chart for Cor’s Heroic and Mythic chart. If you happen to see any discrepancies, please don’t hesitate to contact me on Line, Discord, or even post a message at the bottom of this guide!
Should You Level Up Cor Leonis?
Since you don’t need a new hero unlock to benefit from his new levels, you may as well level him up if you have the chance to get the newer Heroic and Mythic Medals. If you take into consideration the fact that most of his Mastery Skills are almost double the stats of his Hero Skills (and some even more than that), that means that you will benefit from Cor’s hero levels no matter which hero you decide to take into combat. Just remember that the extra boost for adding Kingsglaive Ignis to an Order will only apply while Cor is active since that particular skill is in his Hero Skills.
Join Us on Line and Discord!
Come chat with a lot of players like you! It doesn’t matter if you just started or you have played since the beginning of Eos, we would all like to share your thoughts and experiences. Let us all know what you think of Cor’s new hero levels!
Add me:
- Discord – tylianna#9474
- Line – @tylianna
What to Read Next
If you ever wondered where to find a specific reduction or even how to increase drops in the Magitek Chests, find out in these guides:
Secrets of Astrals, Mounts, and Kings
Coming Soon
New Gear: Exalted Crimson Set guide
KINGSGLAIVE GLADIO?!?! Why did they have to save him for last?