Ignis Guide to 500

Ignis' New Skills and Abilities

Guide to Ignis’ New Hero Levels (Up to 500)

In this guide, you will find all the new skills that Ignis obtains with his new hero levels. You’ll find just how far you need to go to get the best abilities to maximize your power with what you’ve got. All you need are Dark Level 2 Ignis Medals and you are on your way to crushing your enemies.

Happy Birthday, Ignis! This is an extremely awkward photo, but I guess I would look a bit upset if I realized I had to share my birthday cake with Prompto.

HBD!

Ignis Hero Skills

MP Multiplier goes up with Ignis’ new levels. That’s pretty good since we need so much more MP than ever before! Too bad the MP Recovery went down from the more recent hero level releases. But, my MP recovery is over a year at the moment, so hopefully, we will see improvement in this stat, and soon!

VIP 141 gives you free AP Removal, so get rid of those older skills if you need more points for the fresh ones.

Hero Skills Tree

Ignis Hero Skills
Hero Skills Tree

Max MP II: Increases-

  • Max Ignis Multiplier Bonus up to a max of 500%.
    Unlocks at hero level 401.

Hero Attack II: Increases-

  • Hero Attack Bonus up to a max of 1,500%.
    Unlocks at hero level 401.

Hero Critical Hit II: Increases-

  • Hero Critical Hit up to a max of 40%.
    Unlocks at hero level 401.

MP Recovery II: Increases-

  • MP Recovery up to a max of 65,000%.
    Unlocks at hero level 403.

Hero Streak II: Increases-

  • Hero Attack Streak up to a max of 5.5.
    Unlocks at hero level 405.

Hero Critical Damage II: Increases-

  • Hero Critical Damage up to a max of 30%.
    Unlocks at hero level 407.

Dungeon Dark Bonus II: Increases-

  • Dungeon HP Bonus up to a max of 300,000%
  • Dungeon Physical Damage Bonus up to a max of 900,000%.
  • Dungeon Healing Bonus up to a max of 5,000%.
    Unlocks at hero level 409.

Dark Siege: Increases-

  • Dark Siege Engine Attack up to a max of 200B%.
  • Dark Siege Engine HP up to a max of 50B%.
  • Dark Siege Engine Armor up to a max of 200B%.
    Unlocks at hero level 411.

Dark Trap: Increases-

  • Dark Trap Attack up to a max of 200B%.
  • Dark Trap HP up to a max of 50B%.
  • Dark Trap Armor up to a max of 200B%.
  • Maximum Trap Count up to a max of 250B.
    Unlocks at hero level 411.

Dark Core Troop HP: Increases-

  • Dark Troop HP up to a max of 20B%.
    Unlocks at hero level 413.

Dark Core Troop Attack: Increases-

  • Dark Troop Attack up to a max of 50B%.
    Unlocks at hero level 417.

Dark Core Troop Armor: Increases-

  • Dark Troop Armor up to a max of 50B%.
    Unlocks at hero level 415.

Dark Mercenary HP: Increases-

  • Dark Mercenary HP up to a max of 15B%.
    Unlocks at hero level 419.

Dark Mercenary Attack: Increases-

  • Dark Mercenary Attack up to a max of 100B%.
    Unlocks at hero level 423.

Dark Mercenary Armor: Increases-

  • Dark Mercenary Armor up to a max of 45B%.
    Unlocks at hero level 421.

Dark Airship: Increases-

  • Dark Airship Attack up to a max of 300B%.
  • Dark Airship HP up to a max of 35B%.
  • Dark Airship Armor up to a max of 100B%.
    Unlocks at hero level 425.

Dark Elemental Troop HP: Increases-

  • Dark Elemental HP up to a max of 15B%.
    Unlocks at hero level 427.

Dark Elemental Troop Attack: Increases-

  • Dark Elemental Attack up to a max of 90B%.
    Unlocks at hero level 431.

Dark Elemental Troop Armor: Increases-

  • Dark Elemental Armor up to a max of 45B%.
    Unlocks at hero level 429.

Dark Fire: Increases-

  • Dark Fire Troop Attack up to a max of 700B%.
  • Dark Fire Troop HP up to a max of 205B%.
  • Dark Fire Troop Armor up to a max of 225B%.
    Unlocks at hero level 433.

Dark Astral Attack: Increases-

  • Dark Astral Attack Bonus up to a max of 45B%.
    Unlocks at hero level 435.

Dark Mount Attack: Increases-

  • Mount Attack Bonus up to a max of 400B%.
    Unlocks at hero level 437.

Dark Ifrit Attack: Increases-

  • Dark Ifrit Attack up to a max of 150B%.
    Unlocks at hero level 439.

Lucky Chocobo Attack: Increases-

  • Lucky Chocobo Attack Bonus up to a max of 1T%.
    • YES, you read that right one TRILLION percent!
      Unlocks at hero level 441.

Ignis Mastery Skills

Ignis Mirrors
Mirror Research

Mastery Skills are passive boosts that apply no matter which hero you have active. The only exceptions to this are Synergy and Mirror Hero boosts. Synergy requires that the other half of the Synergy is present, while Mirror Hero boosts require you to have at least one of the Mirror Hero troops present. 

VIP 221 will let you remove Mastery Skill points if you need some extra points for your new skills. So, feel free to remove Mastery Skill points from older nodes to unlock your newer, more powerful abilities!

Mastery Skills Tree

Ignis Mastery Skills
Mastery Skills Tree

Dark Core Troop HP II: Increases-

  • Dark Troop HP up to a max of 20B%.|
    Unlocks at hero level 420.

Dark Core Troop Attack II: Increases-

  • Dark Troop Attack up to a max of 50B%.
    Unlocks at hero level 424.

Dark Core Troop Armor II: Increases-

  • Dark Troop Armor up to a max of 50B%.
    Unlocks at hero level 422.

Dark Siege: Increases-

  • Dark Siege Engine Attack up to a max of 200B%.
  • Dark Siege Engine HP up to a max of 50B%.
  • Dark Siege Engine Armor up to a max of 200B%.
    Unlocks at hero level 426.

Dark Trap: Increases-

  • Dark Trap Attack up to a max of 200B%.
  • Dark Trap HP up to a max of 50B%.
  • Dark Trap Armor up to a max of 200B%.
  • Maximum Trap Count up to a max of 250B%.
    Unlocks at hero level 426.

Dark Troops Research: Increases-

  • Imbued Dark Troops Research Tome Requirements Cost Efficiency* up to a max of 20%.
    Unlocks at hero level 428.

Dark Mercenary HP II: Increases-

  • Dark Mercenary HP up to a max of 15B%.
    Unlocks at hero level 430.

Dark Mercenary Attack II: Increases-

  • Dark Mercenary Attack up to a max of 100B%.
    Unlocks at hero level 434.

Dark Mercenary Armor II: Increases-

  • Dark Mercenary Armor up to a max of 45B%.
    Unlocks at hero level 432.

Dark Airship II: Increases-

  • Dark Airship Attack up to a max of 300B%.
  • Dark Airship HP up to a max of 35B%.
  • Dark Airship Armor up to a max of 100B%.
    Unlocks at hero level 436.

Dark City Assault II: Increases-

  • Dark City Assault Attack up to a max of 60B%.
  • Dark City Assault HP up to a max of 10B%.
  • Dark City Assault Armor up to a max of 30B%.
    Unlocks at hero level 455.

Dark Guardian Debuffs* II: Increases-

  • Dark Guardian Attack Resistance up to a max of 170B%.
  • Dark Guardian Cripple HP up to a max of 150B%.
  • Dark Guardian Armor Piercing up to a max of 200B%.
    Unlocks at hero level 436.

Dark Elemental Troop HP II: Increases-

  • Dark Elemental HP up to a max of 15B%.
    Unlocks at hero level 440.

Dark Elemental Troop Attack II: Increases-

  • Dark Elemental Attack up to a max of 90B%.
    Unlocks at hero level 450.

Dark Elemental Troop Armor II: Increases-

  • Dark Elemental Armor up to a max of 45B%.
    Unlocks at hero level 445.

Dark Fire II: Increases-

  • Dark Fire Troop Attack up to a max of 700B%.
  • Dark Fire Troop HP up to a max of 205B%.
  • Dark Fire Troop Armor up to a max of 225B%.
    Unlocks at hero level 465.

Dark Astral Attack II: Increases-

  • Dark Astral Attack Bonus up to a max of 45B%.
    Unlocks at hero level 470.

Dark Mount Attack II: Increases-

  • Mount Attack Bonus up to a max of 400B%.
    Unlocks at hero level 460.

Dark Ifrit Attack: Increases-

  • Dark Ifrit Attack up to a max of 150B%.
    Unlocks at hero level 475.

Bahamut Synergy*: Increases-

  • Attacking Synergy: Bahamut & Ifrit up to a max of 100%.
  • Defending Synergy: Bahamut & Ifrit up to a max of 100%.
    Unlocks at hero level 476.

Mirror Hero Ignis: Ifrit II: Increases-

  • Mirror Hero Ignis: Ifrit Bonus up to a max of 250B%.
    Unlocks at hero level 477.

Mirror Hero Ignis: Dark Juggernaut II: Increases-

  • Mirror Hero Ignis: Dark Juggernaut Bonus up to a max of 500B%.
    Unlocks at hero level 478.

*Terms Defined

Sometimes there are terms that describe boosts that aren’t entirely clear. I’ll try to explain these following boost descriptions so you can have a better understanding of how these game mechanics work. 

  • Efficiency: This isn’t an actual reduction. It increases your efficiency of using those materials (in this case, Imbued Dark Troops Research Tomes).
      • Actual cost = original cost/(1+efficiency)
  • Debuffs –
    • Attack Resistance: Reduces your enemy’s attack by an exact number.
    • Cripple HP: Reduces your enemy’s HP by an exact number.
    • Armor Piercing: Reduces your enemy’s armor by an exact number.
  • Synergy: Only applies when the other part of the Synergy is present. 
    • In this case, it needs both Bahamut and Ifrit active in battle for this Synergy to be activated. 

Mathematical Genius

Let’s add up some of the basic stats that a max Ignis provides, so you can better compare this release to any others.

Dark Core Troop

  • Attack: 100B% (Dark Siege: 500B% total)
  • HP: 40B% (Dark Siege: 140B% total)
  • Armor 100B% (Dark Siege: 500B% total)

Dark Mercenary Troop

  • Attack: 200B% (Dark Airship: 800B% total)
  • HP: 30B% (Dark Airship: 100B% total)
  • Armor: 90B% (Dark Airship: 290B% total

Dark Elemental Troop

  • Attack: 180B% (Dark Fire: 1.58T% total)
  • HP: 30B% (Dark Fire: 440B% total)
  • Armor: 90B% (Dark Fire: 540B% total)

Astral Attack: 90B% (Dark Ifrit 390B% total)

Mount Attack: 800B% (Lucky Chocobo 1.8T% total)

These are incredible stats, in my opinion. Dark Fire and a Lucky Chocobo… look out defenders! This isn’t even including the Dark City Assault, Synergy, and Mirror Troop bonuses.

Slumming in the Dungeon

The Guild Adventure Hall is a vital aspect of FFXV: ANE. In it, we can get gear, gems, resources, and even hero unlocks! With this, you need all the power you can get to defeat all the monsters coming your way. Unfortunately, Ignis isn’t it, even with his new Dark Dungeon Bonus. As his second Dungeon Physical Attack is only at 900,000%. The first one has a 1.5M% attack. Comparing him to Veteran Prompto and from what I’ve heard, Iris, he falls short. But, if he’s the only hero you have with a third ability in the Dungeon, 2.4M% (total) is better than nothing!

Battle Ready Warrior

Party time!

As you can see, Ignis is going to benefit in almost any battle situation. Especially on offensive attacks, with his Dark City Assault, Fire Troops, Ifrit, and Dark Airship boosts. When you combine all these, your victim’s Dark Guardians will perish at the push of a button. But, let’s not count him out when it comes to defensive measures. He has both a Mastery and a Hero Skill for an added 250 billion Maximum Trap Count each. When he is active, both skills will apply to give you up to a 500 billion trap count. Are in-wall traps effective in defense, now? I haven’t tested it, yet, but when I do I will add it to my Guide to Trapping article. 

One thing I am confused about, however, is the Siege Engine skills… Do we see more Siege Engine troops in our future? The last time we had them was Dark T6 troops, and here we are at Dark T12. Will these be the wall busters of the future? I guess we will find out…

Is Ignis Right for You?

From what I’ve seen Ignis improves offensive attacks pretty well. A high-leveled Ignis with his Mirror Hero troops, Ifrit, Bahamut, and a Lucky Chocobo is sure to smash through any opponent with ease. I mean, a 1T% attack bonus on a Lucky Chocobo alone is pretty spectacular. Then you get to add all the boosts that the Astrals add to the mix and you’re sitting pretty with burning empires surrounding you. Make sure you bring marshmallows! 

Need More Information?

Do you like your tacos with cheese and lettuce or cilantro and onion? Come join us on Line where we sometimes get sidetracked with discussions like these. You can even peruse our albums for just about any chart you will need to achieve greatness in your empire. We also have a Discord where you can talk with fellow FFXV: ANE players about strategy and I’ll even share pics of the last pie I baked. See you soon!



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