Mastering Your Hero MP

Don’t you get excited whenever there is a new monster event? All that time spent getting your Hero MP bars filled up really pays off. Also, the days (and nights?) spent hitting the Bandit empires to get all of those precious gems to regenerate and increase our MP bars was not in vain. You saved your hero levels so you can use all that MP just for this. So, it’s time to get to work and get your loot!

Hero Gear

If you have worked hard towards your gear, you might have already picked up a few legendary sets. Because of this, your MP and regeneration should be pretty nice. So far, the best gear set is the Monster Slayer gear. With this, your max Hero MP will go up by 32,000 and MP regeneration by 250%. Don’t forget that crafting research and MP boosts such as doublers and hero skills will increase those numbers!

New wpDataTable

wdt_ID Legendary Gear Max MP Increase MP Regeneration Rate
1 Helmets
2 Monster Slayer's Cavalier Hat 6000 50%
3 Dreadmist Cowl 2450
4 Beastmaster's Eyes 1630
5 Hunter's Gaze 730
6 Body Armor
7 Monster Slayer's Uniform 6000 200%
8 Dreadmist Vestment 1960 20%
9 Beastmaster's Torso 1630 16%
10 Hunter's Carapace 730
Legendary Gear Max MP Increase MP Regeneration Rate


We have two gems that help with your Hero MP. First, the Haunted Gem which increases your max MP. Second, the Nightmare Paragon Gem which increases your MP regeneration rate. The best you can get of these gems is level ten. You can set one gem of each type in each piece of gear. The Haunted Gem gives up to 4,972 MP at level ten and the Nightmare Paragon Gem gives a boost of 482% to your regeneration rate at level ten. As a result, you can have up to 34,804 extra MP and 3,374% extra regeneration added to your boosts (thanks to my handy dandy calculator!). Be sure to level up your gems evenly among your gear pieces. Due to the fact that using the four gems to level up doesn’t equal the gem that you get when you level up. You want to maximize your boosts if you can’t have the highest level gem possible. For example, a level 4 Haunted Gem gives 200 MP each, but a level 5 Haunted Gem only gives 435 MP. So, you’re better off equipping four pieces of gear with the level 4 rather than one piece with the level 5.


You can do research in the Adventurer and Hero trees that will maximize your MP usage. The following types of research are available:

MP Cost Reduction

Reduces the MP cost when attacking a monster. This helps immensely since you can squeeze in more hits out of a full MP bar. Standard MP costs for a realm boss can be cut in more than HALF through this type of research.

Max MP

Raises your max MP. This is doubled when you have the MP doubler boost.

MP recovery

Speeds up your hero’s MP regeneration rate. No longer will it take 36 hours to fill up your double MP bar, this can cut it down quite a bit.

Cindy’s Hero Skills

Cindy has an MP recovery skill that maxes out at 110% regeneration rate. Also, there is another skill that is useful, even though it doesn’t specifically state MP, her Accessory All Stat boost will boost the monster gear that you set in the accessory slots. This maxes at a 72% boost, which boosts all the stats of your accessory pieces, including the max MP and regeneration rate. These boosts only apply while Cindy is active.

Double MP Boost

Whether you got this boost from a pack or crafted it in the Oracle Temple, this is one of the better boosts to have, so grab it for all your heroes. This one will literally double your max MP for whichever hero it is active for. Furthermore, this is a permanent boost that doubles all your MP stats, whether it is gear, gems, or research. But, it does not double any temporary boosts you might activate in the future.


Hero Skills

When heroes over 200 became available we saw even more Hero MP boosts unlocked. Certainly, an extra 200% increase to your MP bar is extremely useful! Remember that this also increases the amount of MP gained from gear, gems, etc.

Temporary Boosts

Activating temporary boosts that increase your MP bar and march speed helps a lot for realm bosses. Notably, most boosts don’t last long enough to be effective against the Moogle market monsters since they are more spread out on the map and you may have to hit them more than once. These boosts increase your MP bar based on the BASIC stats and not double MP. As a result, it may not increase it by 100% of what you think it would. Keep that in mind when you’re calculating how many hits you need to have for an event.

Some monster boosts that you may have are Cactuar Needle, Super Brawl, and Monster Slayer.


MP Carryover

This is a new feature offered in FFXV:ANE. I absolutely love this one! For the reason that it KEEPS any MP that you have gained. As a result, you do not lose MP when you change gear. Also, MP gained from hero levels accumulates and keeps adding to your bar. The disclaimer I posted in the Temporary Boosts section doesn’t apply if you have MP Carryover. If you are able to get MP Carryover here are some tricks on how to maximize your hero levels:

  • Use the best MP gear that you have. For now, that is the best Haunted Gems in each piece of Legendary Monster Slayer gear.
  • Calculate how many levels you can get with your Hero Exp and Medals available. Check the charts on our Line chat 🙂
  • Pop a temporary MP boost.
  • Use as much of the Hero Exp as you need to level up however many times you can with your medals and the time allowed by your temporary boost.
  • LEVEL UP, LEVEL UP, LEVEL UP! All this MP will be saved with each level and even when your MP boost expires.
  • ****Bonus tip: Having MP Carryover and a temporary boost before unlocking Iris gets the MP from ALL 200 levels at unlock!


Check out this MP bar with millions of MP on a much lower MP max bar:

Getting and using your MP:

When you get everything above set for your heroes, you are ready to start collecting your MP. Dress your hero in the best MP gear you have. You probably have the Monster Slayer gear, which outdoes all other monster gear that we have so far. Except the accessories, which are not better than the Noxious Daggers until they are of Legendary quality. Use the chart above to determine which gear would be the best for your situation. Younger realms will have access to different gear, and before Monster Slayer came out, the best gear was Dreadmist with the Noxious Daggers for accessories.

When your MP bar is full for one hero, switch your heroes. Repeat until they are all full and ready for the next monster of the day. It’s up to you if you want to empty out a Hero MP bar when they are all full, so they are always producing MP.

Realm Boss

Realm Bosses happen quite often and they drop lots of good loot. Such as Diamonds, Blueprints, Gear Set materials, etc. Because of this, it is a good time to use up your accumulated MP. Furthermore, the HP on these monsters makes it almost impossible to kill, so they’re almost always there for you to hit. If you don’t have MP Carryover, this is the best time to use your temporary MP boosts. Just pop a boost and hit, level, hit, level, repeat until done. Also, you can use more than one boost at a time since they stack!

Moogle Market Monsters

Moogle Market Monsters are the ones that you get trophies with each attack. Then you use the trophies in the Moogle Market to buy useful stuff to improve your empire. Some of the monsters that we have had are the Candy Corn Flan, Catoblepae, and Devious Tonberry.

With the change of MP usage, Moogle Market Monsters will be so much nicer than ever. Most noteworthy, the fact that your MP doesn’t get used until you HIT the monster means you won’t lose any if someone snipes the monster you were attacking. Also, hitting the monster also takes only the amount of MP needed to kill it. As a result, you don’t have to worry about how many hits you have left on your MP bar and how much it takes to kill it. We used to have to single hit until we could max hit without gear (to maximize hits and not build a streak). But now, you can just max hit as many as you want without losing MP! FUN FUN! With MP Carryover, you can remove your monster gear and hit to get even more hits out of a single monster.

If you don’t have MP Carryover, be sure not to remove gear from your hero since this will lower the amount of MP that you have. Even while running towards the monster, since MP is only used when you actually hit. Because of this, removing gear will take hits away and reduce the trophies that you could receive. Before the MP usage changes, MP was taken away when you pushed the attack button. But, this is a good change and worth hitting harder since you don’t lose any MP at all when attacking a monster and killing it. We all just have to remember this!


Patience and perseverance

It takes a strong will to not level up your heroes as soon as you get the experience or unlock your hero if they are medal locked. But if you can stay focused, it is all worth it in the end. You will have more MP to use for the monsters and the loot you get will make your empire one of the greatest! We all know the struggles of staying up late or skipping showers to just hit a few more flan. Isn’t it worth it to level up your fire well just one more time?

Are you the kind of player that whips out a paper and pencil to calculate what you need to get from the event? What do you think about the recent changes to how MP is used when hitting a monster? If you have any other tips or tricks that you would like to share, please join us on Discord or Line!

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  1. chetan mh
    chetan mh says

    i’m glad that you mentioned the trick of how we can activate a cactus boost for a hero with double mp and then level him up for a whole lot of mp. unfortunately we don’t get the exact double of double mp. but it’s still a lot and i absolutely love this trick. good info you’ve given here.

  2. LK says

    This is extremely useful information. Extremely concise and to the point. very well written. Looking forward to more articles from this player.

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